Ok so I have researched the bluewalls map and found alll the things that are modded. Here is my list:
Code: Select all
Meta - CD3718[Needler Luminous Shader] - Bluewalls
*****CD3718 IS APPLIED TO ALL THE FOLLOWING IN THE BLUEWALL MAP*****
Shader Environment >
levels\b30\shaders\metal panels ext unearthed
levels\b30\shaders\metal panels generic ext
levels\b30\shaders\metal panels generic ext clean
levels\test\beavercreek\shaders\beavercreek boulder
levels\test\bloodgulch\shaders\blood ground
levels\test\bloodgulch\shaders\cap_cliff01b
Shader Glass >
weapons\needler\shaders\needler luminous[Meta Data that is swapped over the other shaders to create the "see-through" effect.]
Shader Model >
levels\b30\devices\light fixtures\shaders\light frame
Shader Transparency Variant >
scenery\hilltop\shaders\hilltop
This could work if the server side map is modded and the client map [bluewalls] doesnt like what its seeing.
How would I get something like this to work? I want to keep NON-bluewallers to be able to join without error but bluewallers to get an error. What things will i need to change/add/delete inorder for this to work?