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extreme modding challenge whos up for it
Posted: Fri Mar 19, 2004 3:57 pm
by Assassin 04
My challenge is for someone to come up with a program that allows you to put two seperate mods into the same level. By this i mean lets say that you have forest gulch well what about if you wanted to put the structures from stunt gulch or some other mod into blood gulch without having to replace forest gulch. See what i mean
Posted: Fri Mar 19, 2004 3:58 pm
by peabnuts123
that really is an extreme modding challenge.
Posted: Fri Mar 19, 2004 3:59 pm
by Assassin 04
i know
Posted: Fri Mar 19, 2004 5:47 pm
by Zeus
You mean, like, combining two maps to have overlapping models? As in a stunt park and a ctf mod? It is going to be very very difficult.
Posted: Fri Mar 19, 2004 6:08 pm
by Assassin 04
yes thats exactly what i mean and yes i know it will be hard but i think someone can do it
Posted: Fri Mar 19, 2004 6:13 pm
by Zeus
If I knew how to program...
Posted: Sat Mar 20, 2004 8:58 am
by Assassin 04
i want this challenge to get out to all the major modders how should i do that
Posted: Sat Mar 20, 2004 9:12 am
by HoboRockAssassin
wait for them to read it
Posted: Sat Mar 20, 2004 1:24 pm
by Kamatzu
How is this a modding challenge? I could easiley make a forest gulch in stunt gulch...its time consuming but you dont need a program to do this....
Posted: Sat Mar 20, 2004 2:00 pm
by Saber
This is more of a coding challenge than it is modding. What language will you be writing this in ?
Posted: Sat Mar 20, 2004 2:13 pm
by Zeus
This sounds like something C# could do. I suggest using that. And, btw, he was meaning to automatically overlap maps, not by hand.
Posted: Sat Mar 20, 2004 2:14 pm
by Saber
There would have to be some sort of user interaction though, to tell the program what to keep and what not to
Posted: Sat Mar 20, 2004 5:59 pm
by halofan141
This will not work. Unless you take two ppfs of nonrebuilt maps it won't work. Otherwise you can just put two ppfs on one map.
Posted: Sat Mar 20, 2004 6:27 pm
by Saber
This will not work. Unless you take two ppfs of nonrebuilt maps it won't work. Otherwise you can just put two ppfs on one map.
You forgot your [/random_gibberish] tags.
Posted: Sat Mar 20, 2004 11:56 pm
by [users]Woo-chopper5
Yeah, this wouldn't be that hard. The only thing you'd need to do is find out what was modded in each map and recreate and combine the mods made. As Kamatzu said, it'd just take a bit of time. Not really all that hard.
Posted: Sat Mar 20, 2004 11:59 pm
by Veegie
I really don't even see the point of this.
Posted: Mon Mar 22, 2004 12:33 pm
by Assassin 04
if its so easy then do it and prove it
Posted: Mon Mar 22, 2004 2:35 pm
by Kamatzu
Zeus wrote:This sounds like something C# could do. I suggest using that. And, btw, he was meaning to automatically overlap maps, not by hand.
i know..but it could be done by hand just time consumingly

Posted: Mon Mar 22, 2004 2:50 pm
by HunterXI
Kamatzu wrote:Zeus wrote:This sounds like something C# could do. I suggest using that. And, btw, he was meaning to automatically overlap maps, not by hand.
i know..but it could be done by hand just time consumingly

I'd like to see the first 5 lines of this program. bet says you'll never get around to it.
Posted: Mon Mar 22, 2004 4:03 pm
by Zeus
Wasn't even going to try...at least not yet...I don't know how to program in C# yet...what if you were to make a ppf of a ppf? That could work...