Help please!! :P

Discuss general issues about modding HaloPC. Post ideas for mods here.
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babelfish





Posts: 470
Joined: Fri Sep 16, 2005 5:30 pm

Help please!! :P

Post by babelfish »

I got ai into bloodgulch and they can shoot and look around and stuff
but how do you make them move around? Ive tried flipping them out of vehicles but it just gets them out and they dont move. The only thing that has worked so far is putting the sentinels in banshees and they fly in those. but they dont fly by themselves or move in otehr vehicles besides banshees
please help :(
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Damorian




Wordewatician 50

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Post by Damorian »

The ai won't move in any vehicle except the banshee. I was able to get them to use the tank and ghost (by tricking them into thinking it was the banshee) but not the warthogs (that was kinda hard). If you give them the actor of an elite. Then they should start chasing you after theyve taken a lot of damage.
Arbiter Elite





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Joined: Sun May 22, 2005 5:18 pm

Post by Arbiter Elite »

.... actually its possible to make them chase in vehicles....
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[users]conure





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Post by [users]conure »

Arbiter Elite wrote:.... actually its possible to make them chase in vehicles....
bing bing bing!
we gota winner
anyway u gota make sure ai drivers is enabled then u go mess with the actor variant and set it to charge and what not
and he will drive like crap
but he does drive :)
Image
meh....
babelfish





Posts: 470
Joined: Fri Sep 16, 2005 5:30 pm

Post by babelfish »

Oh thanks! :)
but my other concern...
how to make them walk around..chase me...shoot..like in the real game u know? i just cant seem to make them move around outside their vehicles
i know u gotta flip the vehicles in game or sparkedit but they just sit their (on the ground..in the ground..or in the air..doing nothing
does any one know how to change this? (possibly something with the actor/actor varients?
I am the 14,229th member to register at halomods. And 14229 is my lucky number.
Damorian




Wordewatician 50

Posts: 68
Joined: Thu Mar 02, 2006 6:49 pm

Post by Damorian »

I gave them the actor of the elite commander or whatever, and once they've taken enough damage they start chasing me.
Arbiter Elite





Posts: 1412
Joined: Sun May 22, 2005 5:18 pm

Post by Arbiter Elite »

meh once i made a mod for deathisland with ai and i made it so tat once they see me theyll never stop chasin me and never stop tryin to kill me. it was fun them chasin me
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babelfish





Posts: 470
Joined: Fri Sep 16, 2005 5:30 pm

Post by babelfish »

howwwwwww? >o>
I am the 14,229th member to register at halomods. And 14229 is my lucky number.
Arbiter Elite





Posts: 1412
Joined: Sun May 22, 2005 5:18 pm

Post by Arbiter Elite »

ull ned phenoms plugins and ull have to edit the actr and actv tags
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babelfish





Posts: 470
Joined: Fri Sep 16, 2005 5:30 pm

Post by babelfish »

Ya i have those..I just need to know the different things to edit to make them follow you..act like real AI's do :P
So can anyone tell me what needs to be edited in the actor /actor varients to make them act...more mean >:)
I am the 14,229th member to register at halomods. And 14229 is my lucky number.
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