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The 3pm to 3am mod project :D/ fortress in BG (mod)
Posted: Thu Mar 18, 2004 9:12 am
by gmp_gmp
My new mod which adds a fortress in bg for both teams
Download Here

Posted: Thu Mar 18, 2004 2:27 pm
by Dark Cloud
It's ok, but of course, you really need to try to do something about the max height the Banshees can travel up to. It's really annoying... that is, the sound you get when you get in the banshees on the platform, as they're below the height they are suppose to be at.
Posted: Thu Mar 18, 2004 9:34 pm
by HunterXI
lol, nice! laggarific, tho?
Posted: Thu Mar 18, 2004 11:06 pm
by gmp_gmp
not really

Posted: Fri Mar 19, 2004 3:06 pm
by XeRoWaVe
Posted: Fri Mar 19, 2004 5:51 pm
by [users]ReApEr
you inlove with Tsukasa!!!RUN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!me is a scared of gay people!
Posted: Fri Mar 19, 2004 5:53 pm
by Zeus
Why'd he leave?

I
must get him back!
Posted: Fri Mar 19, 2004 8:04 pm
by coolkid
when making the map did u ever have some of the blocks disapear when u play the game. and i mean like totaly gone, u can wal where blocs should be. but they would still be there in spark edit.
Posted: Fri Mar 19, 2004 8:05 pm
by Zeus
I've done many spark edit mods and never had that happen.
Posted: Fri Mar 19, 2004 8:43 pm
by gmp_gmp
u cant sink logs into the floor too far or they'll disappear ingame
Posted: Fri Mar 19, 2004 8:44 pm
by gmp_gmp
u cant sink logs into the floor too far or they'll disappear ingame
Posted: Fri Mar 19, 2004 8:45 pm
by Zeus
Oh yeah that. I'm pretty sure that happens becasue the game can't handle objects outside the boundaries. It's weird because bipeds can go outside the boundaries. Bipeds are much more complex than logs. Weird.
Posted: Fri Mar 19, 2004 8:55 pm
by maegus15
CRACK BUMP CRACK BUMP CRACK BUMP CRACK BUMP CRACK BUMP CRACK BUMP. That sound? Yes its anoyying. Ohh if you hate that then put the banshies acell so its instant. Then run into a wall. Anyway nice mod.