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how do i make the ghost have a secondary trigger?

Posted: Fri Aug 04, 2006 8:20 am
by JimmyBeGood
i need to know how to put a secondary trigger on a ghost for my mod, also my mod needs to be joiner-friendly so that people who dont have the mod can join
i have already tryed swapping the banshee weapon meta with the ghost and i got an exception when i was running the modded map on my dedicated server and a normal unmodded map on halo
plz help me im kinda in a hurry to finish this mod

Posted: Fri Aug 04, 2006 11:30 am
by fishface617
well if you are almost done with the mod, ib et u already rebuilt it, if so you will need to rebuild again to give the ghost a second trigger.

here are the files and tutorial:

http://halopce.com/phpBB2/viewtopic.php?t=144

Posted: Fri Aug 04, 2006 3:59 pm
by JimmyBeGood
i tried doing that but it didn't work, the map wasn't joiner friendly and im trying to make a map that is for my dedicated server. I know i've seen a ghost with a banshee shot before on a modded server and im trying to do something like that.
thx anyways though

Posted: Fri Aug 04, 2006 4:00 pm
by fishface617
theres no other way then, u have to rebuild the map to give the ghost a secondary trigger, and then the players all have to have it

Posted: Thu Aug 10, 2006 5:57 am
by Alchemist666
i can do it in hht :P

Posted: Thu Aug 10, 2006 7:04 am
by XSHADOWX
there is a tutorial for this

Posted: Sat Aug 12, 2006 11:20 am
by JimmyBeGood
XSHADOWX wrote:there is a tutorial for this
and where is this tutorial, could you post a link please?

Posted: Sat Aug 12, 2006 11:31 am
by fishface617
fishface617 wrote:
here are the files and tutorial:

http://halopce.com/phpBB2/viewtopic.php?t=144

Posted: Sat Aug 12, 2006 5:36 pm
by JimmyBeGood
JimmyBeGood wrote:i tried doing that but it didn't work, the map wasn't joiner friendly and im trying to make a map that is for my dedicated server. I know i've seen a ghost with a banshee shot before on a modded server and im trying to do something like that.
thx anyways though
im not stupid try reading more posts on the topic before you try and say something

Posted: Sun Aug 13, 2006 8:51 am
by fishface617
you asked for the tutorial, that is the original tut by deimos, and i gave it to you, you asked again, so i gave it to you again. but apparently alchemist666 claims he can do it HHT, which might make it joiner friendly, so why dont you pm him?

and i never said you were stupid

Posted: Sun Aug 13, 2006 9:30 am
by Alchemist666
it might not be joiner firendly because i think thats impossable but it just uses the banshees weapon..

Posted: Sun Aug 13, 2006 10:55 am
by V0Lt4Ge
You could swap all the Banshee's dependencies for the Ghosts, since the Banshee has secondary fire.

Posted: Sun Aug 13, 2006 5:34 pm
by JimmyBeGood
i've tried switching the banshees tags with the ghost but it wasn't joiner friendly and i know that its possible because i've seen it on a ded server before

Posted: Sun Aug 13, 2006 6:46 pm
by V0Lt4Ge
Try Changing the Ghost's weap tags to the Banshee's then.

Posted: Mon Aug 14, 2006 10:53 am
by fishface617
V0Lt4Ge wrote:Try Changing the Ghost's weap tags to the Banshee's then.
what do you mean by that?

Posted: Mon Aug 14, 2006 6:08 pm
by JimmyBeGood
JimmyBeGood wrote:i've tried switching the banshees tags with the ghost but it wasn't joiner friendly and i know that its possible because i've seen it on a ded server before
srry i meant to say weap tags there, i did try switching them, but it did not work

Posted: Tue Aug 15, 2006 8:32 am
by Alchemist666
omg >_>
go to hhk find the ghost vehi tag
switch the weap and antr to what the banshes are and you now have secondary fire woopdy freekin do :roll:

Posted: Tue Aug 15, 2006 12:31 pm
by JimmyBeGood
thank you, that worked fine

Posted: Tue Aug 15, 2006 1:35 pm
by V0Lt4Ge
alchemist666 wrote:omg >_>
go to hhk find the ghost vehi tag
switch the weap and antr to what the banshes are and you now have secondary fire woopdy freekin do :roll:
That's what I meant.