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W.I.P. Fortress Gulch
Posted: Thu Aug 03, 2006 9:35 am
by mr_fan
Posted: Thu Aug 03, 2006 11:57 am
by arctrooper66
wow that looks pretty cool, though I would suggest changing the color of the walls, make it night, and add a couple of AIs. can you actually put weapons on weapon lockers or do the get PMId with them on them?
Posted: Thu Aug 03, 2006 12:15 pm
by fishface617
i dont think he knows how to pmi....
anyways this is the wrong forum u can psot this in the pictures section over at the files forum
Posted: Thu Aug 03, 2006 2:20 pm
by mr_fan
lol, I dont know how to pmi.

but still, its pretty cool, I also made a sniper/bomber tower that you get into using a telleporter!

sry about the wrong forum thingy...
Posted: Thu Aug 03, 2006 4:10 pm
by S3anyBoy
*cough*my mod*cough*
no but yours looks cool too
Posted: Thu Aug 03, 2006 5:09 pm
by arctrooper66
you could probably make some sweet stuff if you mastered PMI.
Posted: Fri Aug 04, 2006 3:44 am
by Goldenbeaver
Looks quite cool that Good Luck with it
Posted: Fri Aug 04, 2006 1:38 pm
by mr_fan
does anyone have any sugestions?
Posted: Sat Aug 05, 2006 1:03 am
by noxiousraccoon
It looks to much like a simple Spark Edit mod. You gotta spice things up a bit.
Posted: Sat Aug 05, 2006 3:34 am
by [SK]Yourpain
I did that once..Not as good as urs..i just made mine to where vehicals cant get in =)
suggestion=Make like 4 turrets and put on top of it somehow?and a few ladders.AND u should get sum1 to model balistas and stuff LOL
mr_fan wrote:all I need to do now is make the blue base, and final modifications, such as aa turrets and more guns in the weapon lockers
NM =]
Posted: Sat Aug 05, 2006 9:43 am
by mr_fan
do you know how to make aa turrets? like, take the guns on the wart hogs off, and then somhow get them into the map with the other wart hogs still in? am I making sense?
Posted: Sat Aug 05, 2006 9:45 am
by S3anyBoy
yea duplicate the hog and then make it into a turret then place them on the map
Posted: Sun Aug 06, 2006 6:57 pm
by babelfish
He means the anti air gun on the warthog, not the shade. I don't think it's possible to have the gun and the warthog at the same time...but to remove it you open your map in HHT and null out everything but the turret of the warthog and place it where you want in sparkedit.
Posted: Wed Aug 09, 2006 4:47 pm
by mr_fan
hmm, can I do anything to make it so I can have more than 4 wart hogs in each base then?
okay, I am going to delete this map, after I pmi some of those big doors from asault on the control room, and make walls out of those, and then take some of the small doors from the first level, and use those for smaller structures and turrets. like turrets on a castle. also the ghosts will leave the base via ramp instead of door, and speaking of doors, how do you make them work?