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Blood Gulch mod - Series of Ideas

Posted: Wed Mar 17, 2004 7:24 am
by JagerKatze
Ok. Here it is. Another slightly typical Fort Gulch mod. Slight alterations from the mind of a military and tactical genious. This idea will force teams into being team players and will also slow the banshees from base raiding.
B0 = Base teleporter

Ok the base will be improved upon by 3 to 4 new levels. The first level will just have a teleporter to it. Also, there will be side platforms for the banshees. Possibly lock these into place, not sure. The next level will also have a tele porter to it (They all will). This level will contain a tank that is boxed in, removing it ability to go anywhere. The next level (3) will have two hogs and a ghost on it. The same goes with level 4. In the center of BG, a barricade. it is 2 to 3 times the size of a tank (2 - 3 plates wide) and is as tall as the ceiling barrier. Three total holes on the bottom. One next to the Teleporters and one in the center. This will limit full on rushes, calling for tactibility. Next, the 3rd and 4th levels will have bridges to the barricade which will have equillay placed levels up to a block below the top. There will be randomly placed ledges to use as you please. Ramps on the edges will go down in hospital stair style, ending so that the holes are unblocked.

HMTv3 Stuff. Bitmaps will be the same as forest gulch, yet not set so dark fogwise. Possibly 1/4 the darkness or less. May even have someone else do bitmaps to set it to a dusk/dawn hue and set fog accordingly.

Once again, thanks for your time and comments. Also, only falme if you read it all through and find it very pointless or stupid. Do not down it because it was made by a grunt, due to the fact that ideas and what I actually have done have nothing in common. (Basically, don't flame cause I don't have any mods.)

Posted: Thu Mar 18, 2004 3:23 pm
by Duffman
thats a good idea
If a team ever came up with an atcual plan to win, that team would kick major ass.

Posted: Thu Mar 18, 2004 4:11 pm
by ddrmmrbboyy
uhh have you made this topic b4, cause it looks WAY too familiar....

Posted: Thu Mar 18, 2004 6:08 pm
by JagerKatze
Yes, But I improved greatly upon the idea. To edit it would mean to delete the entire thing, then i would have to basically clear the ideas for that post. Decided a fresh start would better suit the mods than quadruple posting in that post. But yes, I thought that teams these days don't do TEAMwork...so why not force them?

Posted: Thu Mar 18, 2004 6:49 pm
by HunterXI
quadruple posting? try Imageing

Posted: Thu Mar 18, 2004 6:51 pm
by JagerKatze
Lol I know, only issue being that my posts were questions for help that were being ignored...so I bumped with another question...all 2 or 3 have still been unaswered but i forgot them

Posted: Thu Mar 18, 2004 8:33 pm
by Duffman
HunterXI wrote:quadruple posting? try Imageing
thats what everyone says, but if it WAS just one big post, would you actually care more or are you just posting replies because you think its spam?

Posted: Thu Mar 18, 2004 9:15 pm
by HunterXI
well, we'd rather see it in one post because you dont need more than 1 topic for a set of ideas, let alone 6...

and yes, you people always forget that these forums cost Gren money, so to maximise efficiency, send the data you're sending in as few packets, groups, clusters, words, etc. as possible... it saves precious bits.

</semi-sarcasm>