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Which flame emitter did IWPTH2 use?

Posted: Tue Mar 16, 2004 4:32 am
by Master_Makayo
What did he use for this?
Image

Posted: Tue Mar 16, 2004 6:22 am
by ddrmmrbboyy
if its an effect you want, its flamethrower defoilant, cause i made a mod for my clan guys that had a hog that had flame tracks, and thats the only effect that works.... other than that, im stumped

maybe he switched some scenery with an effect? dunno, im on vacation and dont have halo pc with me, or else id try it

Posted: Tue Mar 16, 2004 7:43 am
by Master_Makayo
no, he said he used one of the fire Emitters from POA

Posted: Tue Mar 16, 2004 7:51 am
by MasterNeoChief
Don't they need triggers?!
How did he do that?!

Posted: Tue Mar 16, 2004 8:33 am
by XeRoWaVe
looks like thats just flame char from effects

Posted: Tue Mar 16, 2004 8:43 am
by MasterNeoChief
Even if it's an effect of the flamethrower, how did he get it in?!
I mean, with what did he swapped it?

Posted: Tue Mar 16, 2004 8:59 am
by Caskey
well when i wanted fire like that in an MP map i used a piece of scenery from POA called burning_flame and just rebuilt my BG map with it.

Posted: Tue Mar 16, 2004 9:46 am
by MasterNeoChief
but how did you get it in-game?

Posted: Tue Mar 16, 2004 9:49 am
by Kamatzu
its not the flamethrower defoliant, its burning_flame scenary from d40.map (the maw) knock yourself out! im using it for my glassed planet mod....the covenant are glassing the planet! OMG!!

Posted: Tue Mar 16, 2004 10:34 am
by Master_Makayo
yes but everytime u rebuild with it, you get exceptions

Posted: Tue Mar 16, 2004 12:21 pm
by spartan-117
i tried rebuilding the map with it in there (the "burning_flame" from d40) and i got an exception error again... i know i need to save metadata and stuff but what else to i need to import? wat files to i need to add when im rebuilding? any advice would help alot of people.


thx

Posted: Tue Mar 16, 2004 12:47 pm
by Dave_Linger
that is really sweet... you could make burning dead bodies and stuff... could make some pretty creepy night levels

Posted: Tue Mar 16, 2004 1:09 pm
by {IAS}Bunkerking
Ive never seen that did he swap a bitmap of an object for a partichle effect ?...thats what i would do

Posted: Tue Mar 16, 2004 1:21 pm
by HunterXI
{IAS}Bunkerking wrote:Ive never seen that did he swap a bitmap of an object for a partichle effect ?...thats what i would do
no, its a piece of scenery or a particle effect... he just found a way to swap it in.

Posted: Tue Mar 16, 2004 3:36 pm
by Kamatzu
Master_Makayo wrote:yes but everytime u rebuild with it, you get exceptions
no no..i rebuilt with it and got it fine...its called the Resurcive tab :P

Posted: Tue Mar 16, 2004 4:18 pm
by Dave_Linger
but when you do that it just saves everything in folders... i am kind of confused now, so can you elaborate a bit?

Posted: Tue Mar 16, 2004 4:21 pm
by HunterXI
dave_linger wrote:but when you do that it just saves everything in folders... i am kind of confused now, so can you elaborate a bit?
it has to do with map rebuilding. tut.