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:? :? :? ANYONE KONW HOW TO ...
Posted: Tue Nov 18, 2003 3:01 pm
by jabb
put fire tracks on on the hog in bg? or make the hog shoot frag nades that dont explode? if u do, post here or email me at
[email protected]
tnx a lot
Posted: Tue Nov 18, 2003 3:03 pm
by Hivemind
or i could tell you know...
first, use hmt to change the effect of sand slip, to flames in the catagory sumwhere (use best judgment)
second, you need to shoot the frag weapon and not the projectile.. as long as u do both perfectly as told here it will work
Posted: Tue Nov 18, 2003 3:16 pm
by Ang88
look at the other topics there has been many othertopics on these things
Posted: Tue Nov 18, 2003 3:17 pm
by Danke
Yeah but Hivemind answered it the best. The old topic had a mix up with shaders and whatnot. Confusing.
Posted: Tue Nov 18, 2003 3:22 pm
by Ang88
i thought it was pretty simple
just swap the slip sand effect with a fire effect
just swap the projectile with the frag grenade equipment
Posted: Tue Nov 18, 2003 11:10 pm
by 11691
Hmm, I thought you had to change 'Smoke H Generic Animated' particle to 'Burning Flame'. At least that's the way I do it.
Posted: Wed Nov 19, 2003 2:38 am
by Hivemind
nope, its slip sand
(note, this only works for the dirt that comes up.. you will have to replace the other - like sections if you want flame on all material)
Posted: Wed Nov 19, 2003 3:35 am
by 11691
I perfer changing the 'Smoke H Generic Animated', because it gives you bigger flames more often with the cost of less lag.
Posted: Wed Nov 19, 2003 1:33 pm
by {G}H0g-Jump4h
change slip sand to flame char for flaming wheels. ive done it, and it works.
Posted: Wed Nov 19, 2003 3:29 pm
by shadowbeast
switch bullet with equipment frag.
cept its dumb cause they don't blow up only pick em up
Posted: Wed Nov 19, 2003 3:34 pm
by -=]-[EX=-
Its cool to have nades that dont explode on single player but it sucks on multi.
Posted: Wed Nov 19, 2003 7:14 pm
by shadowbeast
^^^^wut he said
