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Extracting Models In Halo PC
Posted: Thu Mar 11, 2004 6:27 pm
by R4PM0NK3Y
I am attempting something tough, or so I think it is. I'm sure most of you have heard of the game Far Cry. Well, I was thinking how fun it would be to sort of re-make Halo on the CryENGINE (multiplayer). I read the following tutorial:
http://www.halomods.com/tutorials/Skinn ... c3dsuv.php
Correct me if I'm wrong, but did he not just extract the Master Cheif model from the map into 3DSMax? I want to do this with everything, maps, characters, vehicles, weapons, everything. However, in HMT v3, I do not have the "Export Model" button or anything like that...The tutorial says extract the model from an XBOX MAP ONLY, however it does not say why. Can I get the models from the PC map files? Or do I need the Xbox files? I thought they were the same... So a recap; Bottom line is I need to get Halo models into 3DS Max. Once they are in there, I got it made seeing as I do not need them to go back into Halo.

Any help is greatly appreciated.

Posted: Thu Mar 11, 2004 7:08 pm
by HunterXI
I have the Export Model option, and I have HPC... dunno what you're doing wrong. pics?
Posted: Thu Mar 11, 2004 7:20 pm
by R4PM0NK3Y
My guess is I'm doing something wrong...Here are some screens.
OPEN BLOODGULCH.MAP
SELECT OBJECT I WANT TO EXTRACT (IN THIS CASE WARTHOG)
Don't see an Export Model button...

Thanks for your help so far.
Posted: Thu Mar 11, 2004 7:30 pm
by HunterXI
OOHHH lol, you have to extract the model from "PC model" 's
Posted: Thu Mar 11, 2004 7:32 pm
by R4PM0NK3Y
Thanks, I'm a dumbass.

Posted: Thu Mar 11, 2004 7:33 pm
by HunterXI
nah, seriously, it took me a while to actually figure out what "PC model" actually was...
Posted: Thu Mar 11, 2004 8:16 pm
by R4PM0NK3Y
I have it working, thanks SO much! One last Q: where can I find the model skins? Thanks!
Posted: Thu Mar 11, 2004 8:57 pm
by R4PM0NK3Y
Nevermind, found them! Now I can't apply the skin in 3DSMax...

Posted: Thu Mar 11, 2004 9:07 pm
by HEX
i can edit models but i cant edit the models of the projectiles ne help?
Posted: Fri Mar 12, 2004 10:00 am
by HunterXI
I dont think the projectiles even have a model...
Actually projectiles do have a modle
Posted: Fri Mar 12, 2004 10:09 am
by Jatred
Boy for someone that has that many post...I would think you knew this.
Yes, Ive made a nuke mod, changed the rocket projetile "modle" to be all fat like a big bertha nuke....also, I made the needler's needle look sharper than it allready is.
I can make a .ppf if you like for the rocket or needler, or what ever.

Posted: Fri Mar 12, 2004 10:13 am
by HunterXI
yes, Ive seen the needler and rocket and grenade (both) models, but I was refering to bullets. if you find one, post here...
Your right about that,
Posted: Fri Mar 12, 2004 10:57 am
by Jatred
All that the guns like the pistol have are flash effects when fired, that why you can't see the bullets. Even the flam out of the flame thrower is just an effect with a preset damage and collsion setting.
Smart software enginers..........

Posted: Fri Mar 12, 2004 11:00 am
by HunterXI
no, I meant that there in fact *is* no bullet. it's just that:
1. the flash covers it
2. it would go way too fast to see it anyway
Posted: Fri Mar 12, 2004 11:53 am
by R4PM0NK3Y
Could someone give a short tutorial on how to apply a skin to a model in 3DS Max? It is in a DDS file format, and it reads it ok, but when I select it in the Material Editor the "Apply To Selection" button dims. Or just how to convert a DDS file to another image type. Thanks.
