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AntiI n00b HQ mod
Posted: Thu Mar 11, 2004 5:57 pm
by gmp_gmp
Posted: Thu Mar 11, 2004 7:14 pm
by HunterXI
s'ok... I have to agree that it looks way too laggy tho...
Posted: Thu Mar 11, 2004 7:33 pm
by maegus15
No lag for me!

Posted: Thu Mar 11, 2004 7:36 pm
by HunterXI
ICEFIRE wrote:No lag for me!

really? regular compy specs? if so, Ill get it tomorrow...
Posted: Thu Mar 11, 2004 7:47 pm
by gmp_gmp
Heh, i tested it on my comp and a friendss comp first before i publish always

Posted: Fri Mar 12, 2004 5:30 am
by maegus15
Yeah thats cool. I would test alot too before I put am mod out!
Posted: Fri Mar 12, 2004 9:19 am
by VoiDeD
HunterXI wrote:s'ok... I have to agree that it looks way too laggy tho...
its not lag, its ur comp running out of ram...
Posted: Fri Mar 12, 2004 9:25 am
by HunterXI
Voided wrote:HunterXI wrote:s'ok... I have to agree that it looks way too laggy tho...
its not lag, its ur comp running out of ram...
several things:
1. if a map is laggy, it is laggy... I know when lag is system based or map based
2. I haven't even played this map yet, so I was just specualting based on the number of objects...
Posted: Fri Mar 12, 2004 12:02 pm
by WaLKa
i don't think a few extra assault rifles, needlers and shields would make that much of a difference...