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HMT is cool now, but sparkedit isn't...

Posted: Mon Jun 19, 2006 1:27 pm
by StrikerMuncher
EDIT: my original problem was fixed, but if you want to see it, it's here in tiny text. See my latest post for my new problem :)

Man, I feel like a noob, so many questions in so little time, but anyway:
I'm trying to PMI alot (around 12 to 15) objects into Blood Gulch at one time. Everything runs smoothly, but when I go to rebuild the map, and fill in all the stuffs, it starts like normal, then doenst move.
It is still running, its not frozen, but it is sitting with the "Creating Map Index..." and the progress bar hasn't moved in ten minutes.
Please, if you answer my question i'll go away!!! :D
Thanks in advance!!

Posted: Mon Jun 19, 2006 9:54 pm
by tebteb
You're probably forgetting a step in the PMI'ing that happens alot when you forget a step.

Posted: Mon Jun 19, 2006 10:00 pm
by wes
the more you try to PMI at one time
the more likely you will make mistakes
you probably messed up on a step

Posted: Mon Jun 19, 2006 10:05 pm
by StrikerMuncher
yea, I just missed a step, because I redid everything and it works fine. So now I have the map, with all my stuff, and sparkedit is being a little n00b.
I go in, import all the things, and when i try to swap, all the names are messed up. I think this is a common problem, as I think I have heard of it before, but it isnt letting me swap it to the objects I pmi'd. Any help would be greatly appreciated (and sorry for all these questions :)).
Thanks in advance!

Posted: Tue Jun 20, 2006 7:30 pm
by tebteb
Check the models in sparkedit, see if they came out fine because if they didnt; you're screwed

Posted: Tue Jun 20, 2006 8:17 pm
by noxiousraccoon
Whenever you PMI, the names do get switched under the edit tab. However, you can still change something. If you switched the meta of the warthog for example with the tank in HMT, the tank picture will still show up when editing in Sparkedit but when you run the map the warthog will be there. Is this what your talking about?
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