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GulchWars UPDATE
Posted: Sun Nov 16, 2003 10:31 pm
by GlasssJAw
First of All Im really happy that you all like my mod. I worked really hard on it, and I'm happy that I have created something that people enjoy. I was planning on expanding on this mod by adding a few more textures: Bases, Weapons, Etc. (Professional Quality of Course) And also modifying some sounds. Also a few more "suprises". But I will still keep the same fun gameplay. SO, Should I continue the GulchWars Mod? I don't want to beat anything into the ground. Thanks for the support.
GlasssJAw
Posted: Sun Nov 16, 2003 10:54 pm
by Mulas
I think that you should continue. But don't have virtually every weapon shoot homing rockets

My friend and I were playing the mod and whoever has the shotgun rules the map. Other than that, it's a lot of fun!!
Posted: Sun Nov 16, 2003 10:56 pm
by GlasssJAw
Point Taken. I will modify this a bit. Thanks
Posted: Mon Nov 17, 2003 4:09 am
by SirLuke
Put the platforms in different spots, like behind the bases.
Posted: Mon Nov 17, 2003 6:13 am
by jce108
i agree with mulas that there we to many rockets but it is a great mod
Posted: Mon Nov 17, 2003 10:33 am
by Velkar
Great mod. Keep up the good work.
Posted: Mon Nov 17, 2003 11:26 am
by timotheus
its a great mod the only thing is i cant find (fast) servers that run the game
Posted: Mon Nov 17, 2003 12:39 pm
by Velkar
It's not realy the mod that slows the server. Primarily the servers that have this mod are run off the computer. We need someone who will actuly try to put this mod on a real server. That would be great. But Otherwise, yah there are a bit many rockets. I like the homing idea but with all the rockets it s a bit much.
Posted: Mon Nov 17, 2003 1:19 pm
by Deadly_Shadow
Also try making more teleportors. That'd be cool.
Posted: Mon Nov 17, 2003 1:59 pm
by {G}H0g-Jump4h
im not sure 'bout the more teleporters thing. wouldnt u have to write a script? o well. keep up the good work! hope to see it come out! (i hope u dont accidently take any of ideas i have in store for my mod...)
Posted: Mon Nov 17, 2003 2:31 pm
by XeRoWaVe
i dont think you can add more teleporters cause he didnt all he did was move the teleporter ends up to the logs (i noticed the tele-enders r in the same stop but high..) BUT HECK YEA BUILD MORE SKINS WOOT U ROCK
Posted: Mon Nov 17, 2003 2:43 pm
by Deadly_Shadow
Try doin more quality and less quanity ( I'm not saying it's bad ). But you release one like every week. Make some new and cool stuff b4 making and postin it pls.
Posted: Mon Nov 17, 2003 2:52 pm
by XeRoWaVe
may i ask: Is there anyway to edit the level it self like flatten a hill?
Posted: Tue Nov 18, 2003 5:20 pm
by -=]-[EX=-
I would like you to have flying turrets

or something and lose some of the homing rockets but the textures r pretty cool.... try making vehicals different colors for each base like the ones by the red base have the blood bitmap and the ones by the blue base have a blue bitmap... but i dont think that is possible...
Posted: Tue Nov 18, 2003 5:22 pm
by Hivemind
ehh, hex.. sumone already made flying turrets.. u gotta get up to date
Posted: Tue Nov 18, 2003 6:01 pm
by Velkar
Ack. Flying turrents!! No, Evil. That would be a cool idea about the diffrent colored warthogs. But it is imposible because it usues the same textures for both sides.
Posted: Tue Nov 18, 2003 6:15 pm
by jce108
its not imposible pm deadly_shadow he has a pic of one
Posted: Tue Nov 18, 2003 7:55 pm
by sir_zyn
you guys are drifting from the point of gulch wars...dont make pistol shoot sniper, where would be the fun in that??? if someone else wants to make a sniper war then they can go ahead. but i love seeking rockets.
Posted: Tue Nov 18, 2003 9:30 pm
by shadowbeast
couple suggestions: (if possible)
1 i think to make it more balanced take some of the rockets out and put in new things like sniper rounds or add some way crappy gun
2 have 100 needler rounds come from 1 shotgun pellet
3 move the flamethrower from it's lonely cave and put it out more then maybe switch it for another turret or banshee or whatever
4 more bunkers
5 move the turrets on the ground out to the middle of the level behind bunkers
6 add a bunker on the cliff by red base and have a small wall facing blue
7 take out rocks for weapons, vehicles, whatever
8 make nades throw new things(healthkits, fuel rods etc.)
9 have the crappy plasma rifle be good for something
10 THE BATTLE RIFLE
11 Heres my best idea: make the the high bunker things (that u get to from the teleporter) lower and extend them out like a bridge. totally ruin gameplay but a hell of a lot of fun!
Posted: Wed Nov 19, 2003 2:42 am
by Hivemind
keep in mind u could make two warthogs the same by making the rocket warthog into a regular one, and then just switching the skin for rocket one so they both have chain gun, but they also look diff
or u could make a mod like iron's with his flame banshee