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New Vehicles Mod
Posted: Sat Mar 06, 2004 3:53 am
by Master_Makayo
My current project is making a blood Gulch with many different types of vehicles, usin the same models and skins, but usin different projectiles and physics.
Suggestions would be greatly welcomed.
Posted: Sat Mar 06, 2004 3:55 am
by MasterNeoChief
I had a project about a Covenant Warthog, I tried swapping and such, but that never worked.
I don't give you permission yet to use that idea, but if all fails, you may try.
Posted: Sat Mar 06, 2004 3:58 am
by Master_Makayo
yeah, i am gona be duplicating projectiles as well...
therefore you may have guessed, this is a rebuilt map in the making.
Posted: Sat Mar 06, 2004 4:53 am
by ddrmmrbboyy
ok, u may or may not like this idea, but what ive always wanted to see, but was too lazy to do myself, was that atv from halo 2, i know its a moddeling pain in the arse but if you could do that, or let someone else do it, it would draw some major attention to your mod, also make it so you could drive in 3rd person in it and fire your own weapons.... and make the recon-looking hog , with no gun, and really fricken fast and meniachal (never used that word before so i dont know how to spell it

)
lemme know if you want me to do any moddelling, cause id be glad to help
even tho i know you want same models and skins
Posted: Sat Mar 06, 2004 5:17 am
by Master_Makayo
cant do that
Posted: Sat Mar 06, 2004 5:20 am
by ddrmmrbboyy
cmon at least do the recon hog lol i can help!
Posted: Sat Mar 06, 2004 6:38 am
by maegus15
MasterNeoChief wrote:I had a project about a Covenant Warthog, I tried swapping and such, but that never worked.
I don't give you permission yet to use that idea, but if all fails, you may try.
Iron forges hog wars has a covie hog.
Posted: Sat Mar 06, 2004 6:39 am
by MasterNeoChief
<.< >.>
Crap.
Got pics of em?
Posted: Sat Mar 06, 2004 6:42 am
by maegus15
sorry I don't. I could never use the mod because I can't use HMT. And that is a tool you need to apply the mod

Posted: Sat Mar 06, 2004 7:24 am
by Master_Makayo
I am having a problem putting these in the map, i used the import tag option in SE3, and they are in the scenario in HMT, but i cant see them in game
Posted: Sat Mar 06, 2004 7:32 am
by maegus15
Master_Makayo wrote:I am having a problem putting these in the map, i used the import tag option in SE3, and they are in the scenario in HMT, but i cant see them in game
Why did you say this????
Posted: Sat Mar 06, 2004 7:33 am
by Master_Makayo
because i thought somebody could help!
Posted: Sat Mar 06, 2004 7:35 am
by maegus15
Mybe you should of made your own thread then... But its to late now 9enless you want to be flamed as a spammer)
Posted: Sat Mar 06, 2004 7:37 am
by Master_Makayo
THIS IS MY THREAD YOU STUPID UNINTELLEGENT PIECE OF S*^#!
Posted: Sat Mar 06, 2004 7:41 am
by maegus15
Sorry. im just pissed because i can't play halo, AND i can't mod it, AND i can't get on my messanger,AND because my new hard drive is mean!!!!
EDIT: AND my new radion 9200 keeps crashing my comp so I had to take it out

Posted: Sat Mar 06, 2004 7:42 am
by Master_Makayo
ICEFIRE wrote:Sorry. im just pissed because i can't play halo, AND i can't mod it, AND i can't get on my messanger,AND because my new hard drive is mean!!!!
sorry to hear that.
ya must be miserable
Posted: Sat Mar 06, 2004 7:44 am
by maegus15
Not so misrable about that then about my parents getting a divorce...........
Posted: Sat Mar 06, 2004 7:45 am
by Master_Makayo
i am sorry to hear that as well. must be tough for ya
Posted: Sat Mar 06, 2004 7:49 am
by maegus15
I got to stop makeing everyone feel sorry for me!!! Its just anoying for me!!!! GAHHHHHHHH lol
Posted: Sat Mar 06, 2004 7:58 am
by HunterXI
alright, so I think I know how to solve this:
use Deadly Shadow's dup tut, and when you dup your vehicles, also dup a copy of what projectile you want to mod on another vehicle, and the weapon that goes on that vehicle (Im not sure if this is necessary, but Im pretty sure that it is)
then rebuild the map in HMT, and open it in HHT. go to the weapon that resides on the vehicle that you dup'ed, and click on the projectile dependancy. then swap it for the projectile you swapped.
this same thing can be used for bitmaps as well.