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Explode on impact grenades

Posted: Sun Nov 16, 2003 1:57 pm
by Darkside6288
Has anyone done this yet? I tried by changing the frag to shoot a rocket and then chaning the rocket model to a frag model but it crashed when I tried to test it. Does anyone know why or have any other ideas?

Posted: Sun Nov 16, 2003 2:02 pm
by Conner5
wow, thats a cool idea but i cant help you on how to do it. Sorry

Posted: Sun Nov 16, 2003 2:07 pm
by Deadly_Shadow
Use HMT Data Swappin

Posted: Mon Nov 17, 2003 11:44 am
by Darkside6288
Deadly_Shadow wrote:Use HMT Data Swappin
That didn't work

Posted: Mon Nov 17, 2003 12:10 pm
by Deadly_Shadow
Ya... I guess it's not possible... Or not yet...

Posted: Mon Nov 17, 2003 12:24 pm
by No man
you can throw rockets thats about as close to a impact grenade you can get

Posted: Mon Nov 17, 2003 1:16 pm
by Deadly_Shadow
That'd look funny! Hehe. I'm gonna try that now.

yeah

Posted: Mon Nov 17, 2003 4:07 pm
by No man
the rockets just wobble and fly like a rocket.. whats cool is throwing a pistol bullet at a wall so you can see it hit...reminds me of the matrix

Posted: Mon Nov 17, 2003 4:26 pm
by -=]-[EX=-
i think there is something in the meta about that.... ummm we will probably figure it out when we figure out rof.

Posted: Mon Nov 17, 2003 8:45 pm
by shadowbeast
made the frag throw tank rounds and plama nades fuel rods looks funny
but very useful

Posted: Mon Nov 17, 2003 10:44 pm
by 11691
You can change the frag grenade's 'dirt reflection' and 'metal reflection' effects to any type of explosion, but the grenade survives the blast and explodes a few times on the ground(or if there's an explosion nearby, flies away and explodes multiple times somewhere else). Or for the plasma grenades, change the 'bounce' effect to any type of explosion. Same thing happens as the frag grenades when an explosion is nearby.

Well, it does explode on contact, you know...

Posted: Sun Dec 14, 2003 12:30 am
by Overseer
I think if you use HMT you can set the delay of explosion. Maybe if you set this to 0 it will explode on impact.

Posted: Sun Dec 14, 2003 12:33 am
by Overseer
Scratch that- I tried it and it didnt work.

Posted: Sun Dec 14, 2003 6:06 am
by Deadly_Shadow
If What You Are Trying To Accomplish is throwing a rocket, then just change frag or plasma projectile to rocket.

Posted: Sun Dec 14, 2003 7:40 am
by 343GuiltySparkIVIX
Maybe throw a rocket, but set its arc to 1 like the frags?

Posted: Sun Dec 14, 2003 7:42 am
by Deadly_Shadow
Just Change Projectile. That's All

Posted: Sun Dec 14, 2003 3:07 pm
by ikabuianman
very simple.. if u want a impact frag... switch the projectile to rocket.... switch the model fo the rocket to a frag.... and keeep the arc settings and speed and all..!!! i u want plasma on impact..... change hte rocket model to a plasma grenade model....then.... change the rocket explosion to the plasma exposion... simple!!! all hail me!

Posted: Sun Dec 14, 2003 3:36 pm
by -=]-[EX=-
well boll made the plasma nades bouncy by making them light so if you make the nades heavier you should dramaticaly reduce bounce and if u change the detonation time to zero it should give u the desired effect

Posted: Sun Dec 14, 2003 6:18 pm
by ikabuianman
no... he just increased the speed... witch makes them bounce... duh!

Posted: Sun Dec 14, 2003 6:20 pm
by -=]-[EX=-
.. no he didnt dumb ass noob he changed the weight if you dont believe me email him at [email protected]