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Some questions ive been wondering...

Posted: Sun Nov 16, 2003 1:01 pm
by Conner5
Instead of making 4 seperate posts im just asking these questions that i have had recently in hopes of an answer.

1. Is it possible to inject scenery? Like if there is only two plants and you want to inject some plants so there is like 10, could you do that.

2. Can you change scenery to scenery from another level. Like put plants from bg into hang em high

3. Can you make teleporters. I know probably not but is it possible to make it so if a person walks over a certain area he get teleported to another.

4. Can you change guns to scenery? This might be salution to my first question.

Posted: Sun Nov 16, 2003 1:07 pm
by Hivemind
no
yes
no
yes

the first and third might be possible in sum time. but not yet.. the others are all posible

and the first one.. is kinda yes.. but u gotta take sumthin else out to put sumthin in.. so im not positive

Posted: Sun Nov 16, 2003 1:08 pm
by Deadly_Shadow
HiveMind, didn't you say you can do that with hmt? ( import stuff like grunts to bg )

Posted: Sun Nov 16, 2003 1:10 pm
by Conner5
ok, so now that i know it is possible. How can i get scenery from other levels into heh?

Posted: Sun Nov 16, 2003 1:14 pm
by Hivemind
a government program, or hmt, your pick.. id choose government prgm, but yet i cant give u any info or anywhere to dl or names or what it is... so go and get hmt.. use the meta extraction, inject tecnique.. then use hex to change the meta to compensate..

Posted: Sun Nov 16, 2003 1:37 pm
by Conner5
^^ damn, i thought it would come down to meta. Which im still getting used to. I understand the concept of meta and if someone tells me the +*** than i can find it and change it no problem but i still dont know how to come up with the +***.

Posted: Sun Nov 16, 2003 2:06 pm
by Conner5
So, basicly my next question is. How do you make it "cominsate"?

Posted: Tue Nov 18, 2003 3:39 pm
by Conner5
???

Posted: Tue Nov 18, 2003 3:47 pm
by Danke
He means cut it down, fix it to line up right, be the right size. I tried doing this in bg with the marine biped. didn't quite work. probably needs textures (I thought it would run without textures). Oh well. I'm trying something new, I'll tell you if it works(otherwise it didn't).

Posted: Tue Nov 18, 2003 5:04 pm
by Hivemind
it does work without textures.. its just really hard to see a totaly inviso marine.. damn those bastards play sum good hide n seek, lol

yeah, theres a bit more then jus t switching stuff..

Posted: Tue Nov 18, 2003 5:07 pm
by Conner5
Yes, i realise that but i dont know what i can do to get this to work. If someone could help me out???? I am trying to get the fallen log from blood gulch into Hang em high to replace the floor arrows.

Posted: Tue Nov 18, 2003 5:10 pm
by Hivemind
ahh, ok, work first with the textures.. do u know how to do that?

Posted: Tue Nov 18, 2003 5:21 pm
by Deadly_Shadow
HiveMind, your good at this it seems. It sounds like you got marines to move in bg. Also, still waiting. You gonna get on aim or what?

Posted: Tue Nov 18, 2003 5:22 pm
by Hivemind
i cant! all broken, just pm me.. plus i gtg tonite.. so cul8r

Posted: Tue Nov 18, 2003 5:22 pm
by Deadly_Shadow
What's pm mean?...

Posted: Tue Nov 18, 2003 5:23 pm
by Hivemind
private message.. click the pm button under my name sumwhere

Posted: Tue Nov 18, 2003 5:31 pm
by Conner5
No way, you got a marine in multi? sweet. But back to my main question. How will changing textures help me out in getting logs into heh?

Posted: Tue Nov 18, 2003 5:33 pm
by -=]-[EX=-
i have spark edit and i know how to move stuf around but i dont know how to change what things are can ne one help me without flaming me or tellin me to search or look n other forums?

Posted: Tue Nov 18, 2003 5:45 pm
by Conner5
Ya, you just use a hex editor to swap values...

Posted: Tue Nov 18, 2003 6:36 pm
by Conner5
Ok, i think its in HEX that you have to do the compansate thing. So, I took a pic of each scenery objects in HEX.

Floor Arrow (Hang em High)
Image


Log (Blood Gulch)
Image

Where do i go from here?