Question - Bloodgulch Mod
Posted: Sun May 28, 2006 10:55 am
Hey there, I've been working on a mod for a bit and I have 2 questions. Firstly, the mod is for Bloodgulch. I made a nuke launcher and all (Im having some problems with that... like if your behind something it wont hurt you... or if someone fires inside the base and your outside it wont hurt you... I want it to hurt whereever it is shot, and where ever you are. but anyway...), but what I really want to know, is it possible to make the bases destructable. Now, I know they are part of the map, and part of it's model, but is their anyway to Model the bases seperatley, remove their model from the map it self, and then put the seperate destructable ones in? Or would this only be possible for Custom Edition?
My other question is is it possible to make bullets/projectiles/plasma go through a teleporter? I know that it is now possible to make vehicles go through teleports, but is it possible for projectiles/bullets/plasma? Perhaps give the proj a biped property or something?
Are either of these possible?
(As well, if anyone could help me with my nuke problem It'd be appreciated)
Thanks in advance
-DB
My other question is is it possible to make bullets/projectiles/plasma go through a teleporter? I know that it is now possible to make vehicles go through teleports, but is it possible for projectiles/bullets/plasma? Perhaps give the proj a biped property or something?
Are either of these possible?
(As well, if anyone could help me with my nuke problem It'd be appreciated)
Thanks in advance
-DB