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First Strike Weekly Update 3

Posted: Thu Mar 04, 2004 1:52 pm
by CrispySpartan
How? Who? When?

There's been a bunch of questions floating around the team, ever since the project was first started. Big questions like "How do we translate events from the book to a game?" "Who's designing what?" "When is the HEK coming out?" (an old favorite, that one)

Some of these big questions are now starting to be answered. Our organisation is becoming tighter, and goals are being set. There is a definite taste of anticipation in the air, as we start to make dents in the huge mountains of work we have in front of us.

This week, we gained some useful new members. Our new concept artist, Chaos, has been a very valuable addition to the team. His skill in drawing, combined with his imagination and knowledge of the Halo universe will become indespensible. As a taster for the quality of design that you can expect to see, take a peek at this Dr. Halsey drawing.

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Level Design

Crispy published a major drawing this week, an overall plan of the first half of the game, showing an outline design for every level, and how they join together. Having completed this first piece of top-down design, the next step is much more bottom-up. Everybody on the team is designing small pieces of levels, without concentrating too hard on the overall plan. The aim is to amass a large library of rooms, combat situations or scripted sequences that can then be slotted together to create each level. This approach is intended to overcome the level-design-fatigue that can set in, when levels are designed from scratch. As a result of this method, each level should be fresh and you will run into a new style of play around every corner.

Graphics

Vice has been getting to grips with the UNSC 'look'. As an exercise to illustrate the style, and to test out texture designs, he has been working on these cargo containers. You cannot hope to be a self-respecting FPS without crates. These are ours.

Image

Farsight has been working on a new Covenant weapon, that has already been seen by the wider Halo world, can you spot where?

Image

He's also been getting the other modellers in shape with some good organisation and prioritising of work. Wraith has reanalised the Covenant needle launcher and is currently remodeling it. He has also completed a model for the "Lotus" anti-tank mines from the books.

Sound

Jatin and Krekc have started experimenting with music. We want to try and find a good style for each area, before we commit to a full piece of music. At the moment, wooden percussion and possibly woodwinds are sounding good for the forest sections. Crispy is polishing his didgeredoo skills in readiness!

We have also started the tireless task of scripting the battle dialogue. Each of the marine variants in Halo has around 600 individual combat lines, covering all aspects of battle. For every new character that fights in First Strike, we will need to record a similar number of lines. This will also be a totally collaborative process - we are using a wiki to host a page that any team member can add their own lines to.

Finally, there is some light at the end of the website tunnel. We have a couple of leads on some people who may be able to create our public website. The weekly update will then move to this new home, and you will be able to browse past updates and images. Touch wood, next week's update will be on its own website. See you all there!

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First Strike is a Single Player mod for Halo PC, based on the novel of the same name by Eric Nylund. All trademarks copyright their respective owners (Microsoft and Bungie, really...) Contact RunningRiot ([email protected]) or Crispy ([email protected]) if you wish to contact us/help out.

Posted: Thu Mar 04, 2004 1:58 pm
by HunterXI
nice... I'm in awe...
Farsight has been working on a new Covenant weapon, that has already been seen by the wider Halo world, can you spot where?
That's the Brute's weapon...

as for everything else... wow... I especially like the drawings of Dr. Halsey, they look a lot like what she looks like in my imagination :D

I also especially like the crates. they're really cool looking.

now all you need is HEK (stupid M$)! lol, I wish it were out today... but anyway, keep working at it!

Posted: Thu Mar 04, 2004 3:19 pm
by theblueblur
Amazing. Keep working! :o

Posted: Thu Mar 04, 2004 3:53 pm
by Kamatzu
OMG! thats exactly how Halsey looks in meh head...now where did she and kelly go anyhoo?

Posted: Thu Mar 04, 2004 5:50 pm
by Darkstorm995
You guys are making a lot of progress keep up the good job

Posted: Thu Mar 04, 2004 8:34 pm
by Coylter
wow :shock: i realy hope you guys can make all this come true.

Posted: Thu Mar 04, 2004 8:52 pm
by New Age
i really considered joining your crew... but then i remembered

I HAVE NO SKILL!

plus im only twelve

Posted: Fri Mar 05, 2004 3:59 am
by KWC Eclipse
This mod is going to be really awsome. And that concept art of Dr. Halsey is basically what I always thought she looked like. Keep up the good work!

Posted: Fri Mar 05, 2004 6:20 am
by [VC]CaptainValor
Yes, everything is looking very true to the books and to Halo in general. I'm very impressed by this project. It's turning out to be one of the biggest and most promising Halo modding undertakings to date. :)

Too bad the elusive HEK is delaying it... :?

Posted: Fri Mar 05, 2004 6:38 am
by maegus15
HunterXI wrote:nice... I'm in awe...
Farsight has been working on a new Covenant weapon, that has already been seen by the wider Halo world, can you spot where?
That's the Brute's weapon...

as for everything else... wow... I especially like the drawings of Dr. Halsey, they look a lot like what she looks like in my imagination :D

I also especially like the crates. they're really cool looking.

now all you need is HEK (stupid M$)! lol, I wish it were out today... but anyway, keep working at it!
What a suprize hunterXI wa the first one to post (anyway) DOING GOOD!!!! Great job on the modles! I have the perfect idea what the genarators for the MAC guns will look like and the bunkers soruonding the entrence! Sadly I can't draw for crap though...

Posted: Fri Mar 05, 2004 7:46 am
by -=]-[EX=-
nice ... you should make the tool so you can modify already made levels to and not just make your own

Posted: Fri Mar 05, 2004 8:33 am
by maegus15
Makeing a tool is harder than it seems. especaly that kind.

Posted: Fri Mar 05, 2004 9:53 am
by MasterNeoChief
I read the book(Not fully tho, I'm now reading TFOR first)
Awesome!
I heard of this project!

Posted: Fri Mar 05, 2004 10:03 am
by maegus15
I read all the books already....

Posted: Fri Mar 05, 2004 10:07 am
by MasterNeoChief
The friggin book company send me the last, the second, and first book IN THAT ORDER.
CRAPLOADERS.

Posted: Fri Mar 05, 2004 10:09 am
by maegus15
LOL!!!!!!!!!!!!!

Posted: Fri Mar 05, 2004 11:17 am
by sharkface217
I just had an interesting thought. I mean, SparkEdit has many things that HEK will have, and MonoxideC's mini HEK did a good job, I just dont see why someone cant combine all and add a few new features..........


Oh well......................

Nice job with the First Strike thing. The crates are good, and I must say, they give Microsoft a run for their money. If this game comes out before Halo 2, and is almost, even half as good, Microsoft will know it has competition.



Sharkface217

Posted: Fri Mar 05, 2004 11:36 am
by -=]-[EX=-
yep i think there should be a program that can add things to levels for you from other levels so you odnt have to do all tha shit it does it for you but it does make a new map you just select the thing you want to add and wala all the wrk is done... and it can do spark edit and if needed can also branch off into hex so you can fuck with uneplored meta data

Posted: Fri Mar 05, 2004 12:39 pm
by Floyd
Everything looks great but you should look into a new name instead of copying Half Life.

Posted: Fri Mar 05, 2004 12:41 pm
by Demonic Spartan
It's the name of the book. Catch up with the times, man.