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The Maw final run

Posted: Fri Apr 21, 2006 4:38 pm
by Dominatr
Is there any way to change the time limit at the end of The Maw where you drive the Warthog through a maze thirty-thousand times the size of the ship? The Flood, Covenant and explosions are enough, don't want to race time too

Posted: Sat Apr 22, 2006 5:50 am
by Lijitsu
Oh come on. The only thing you need to worry about is if it flips. It's easy, really. Just don't stop when you reach Echo 419, that'll save you about 4 or 5 seconds. And an easy way to get past the last stretch where you walk, is go outside the barrier.

Posted: Sat Apr 22, 2006 9:16 am
by Edwin
you dont even have to walk if you can hit that gap in the barrels just right. oh, and dont got through all the up-and-down thingys, they do mean things to you (like flip you out)

Posted: Sat Apr 22, 2006 10:19 am
by Dominatr
Yeah, but then there's times where people just want to take a tour, too.

Posted: Sat Apr 22, 2006 11:15 am
by mustard_pudding
Dominatr wrote:Yeah, but then there's times where people just want to take a tour, too.
ive also wanted to do this...

Posted: Sat Apr 22, 2006 9:40 pm
by Phenomena
no you cant, its scripted...

Posted: Sat Apr 22, 2006 11:21 pm
by [users]conure
scripts are fun ^_^
the script data is stored
in the
.meta of the scenario file
thou i have no idea how it is compiled so good luck with that but u CAN if uwork hard enough :P

Posted: Sun Apr 23, 2006 8:21 am
by Dominatr
Phenomena wrote:no you cant, its scripted...
Damn. Eh, PMI's were thought to be impossible before :wink: :P

Posted: Wed Apr 26, 2006 4:39 pm
by Phenomena
did i say it was impossible?

Posted: Wed May 03, 2006 1:52 pm
by Dominatr
Not exsctly but you said it can't be done. Someone might find out a way soon though.

PS: Sorry if this counts as a bump, wasn't on for a while

Posted: Wed May 03, 2006 2:36 pm
by MasterNeoChief
Hmm... Just brainstorming here, would it be possible to look up the script commands through hexing? I know the timer commands, I think I've seen them laying around somewhere...

Posted: Wed May 03, 2006 2:51 pm
by Edwin
you can hex anything in a map, go for it, make the next bmajor breakthrough Halo Moding, shoot, i'll come back full-time if you do it.

Posted: Wed May 03, 2006 3:07 pm
by SMASH
Use a program call "T-Search". It's amazing at searching for values... for example, I can get ANY score in pinball because I do a search for my current score... score some more... then search for my new score inside of those scores. I know it's possible for things like ammo but I haven't tried it with timers...

Posted: Thu May 04, 2006 3:37 pm
by Edwin
yeah, but t-search finds memmory addresses and modifies them, not actual hex values within a file. Tsearch is useless in Halo because halo uses a dynamic memmory allocation system so it only uses the ram it needs. The downside of this means that simply changing or freezing a single memmory adress (so you want infinite pistol shots) will do no good because the next time it references that data, it may have been assigned a different memmory address.

Posted: Thu May 04, 2006 3:59 pm
by Warbandit mk 3
It would be easier if you extract the scenario tag that contains The Maw timer and then hex it.

Posted: Thu May 04, 2006 4:03 pm
by [users]conure
or better yet u could just convert a custom CE scenari owith all the scripts u need............
but meh uwould need to pmi it back i ncuase if u re-inject it u get problems

Posted: Thu May 04, 2006 7:27 pm
by Edwin
bud, you can't PMI a script.... why does everyone use PMI as the term for adding anything to a map? does anyone even know what it actually STANDS for?

Posted: Thu May 04, 2006 7:43 pm
by Lijitsu
Edwin wrote:bud, you can't PMI a script.... why does everyone use PMI as the term for adding anything to a map? does anyone even know what it actually STANDS for?
You seriously have to wonder that sometimes. Heck, up until recently, I thought RaVn had no idea how to mod anymore.

Posted: Thu May 04, 2006 8:44 pm
by [users]conure
..
yes u can ask phenom
he knows u can
u takea CE map extract the scenario replace the old one and uhave anew scenario with a script..............
its how idid avehicle teleporter in my one mod....................
gezz..... u guys realy are behind overe here............

edit: pmi is perfect model injection :P
now bow! muhahaha[looks vainly around for some1 who will support me]

Posted: Fri May 05, 2006 1:22 am
by mustard_pudding
just because you know what it stands for doesnt mean you can misuse it, conure...