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I got a problem with the plates.
Posted: Fri Feb 27, 2004 9:45 pm
by peabnuts123
i have donwloaded the plate mod, but i find all the textures i apply are stuffed, you can only see patches or it, can someone help me plz?, what did xorange use?
Re: I got a problem with the plates.
Posted: Fri Feb 27, 2004 9:50 pm
by HunterXI
peabnuts123 wrote:i have donwloaded the plate mod, but i find all the textures i apply are stuffed, you can only see patches or it, can someone help me plz?, what did xorange use?
wait, what do you mean?
"all the textures I apply are stuffed"...?
repost please

Posted: Fri Feb 27, 2004 9:52 pm
by peabnuts123
er, ill post a screen.
Posted: Fri Feb 27, 2004 10:05 pm
by HunterXI
what I meant is that the symptom that you were describing is really unclear... I was asking if u could simplify what you were saying
but meh, Im tired...
Posted: Fri Feb 27, 2004 11:21 pm
by xecuter
i think what he means is
when he goes into HMT and changes the fallen log bitmap, the "plate" gets all fucked up
Posted: Fri Feb 27, 2004 11:24 pm
by peabnuts123
It is really stuffed up

Posted: Fri Feb 27, 2004 11:25 pm
by HunterXI
xecuter wrote:i think what he means is
when he goes into HMT and changes the fallen log bitmap, the "plate" gets all fucked up
um... if this is true, how so? modelwise or wrong bitmap wise? I digress. anyway, theres a thread in
this forum about how to do it... look around...
Texture
Posted: Sat Feb 28, 2004 8:27 am
by ModX
Save your texture as a different DXT format and reinject it. ( I would try DXT3 Explicit Alpha ).
Lata,
ModX
Posted: Sat Feb 28, 2004 8:31 am
by [users]ReApEr
peabnuts123 wrote:It is really stuffed up

Ya.... that pic is pretty F***ed up maybe try replaceing the bitmaps.map with original and do it again????
Posted: Sat Feb 28, 2004 9:46 am
by peabnuts123
can someone do me a favour, and open up BG in HMT for me, then go to the bitmap of the tree, and tell me the offset for it? cause i didnt back it up,

, or wait, is it under iron forges offsets?
Posted: Sat Feb 28, 2004 10:01 am
by HunterXI
peabnuts123 wrote:can someone do me a favour, and open up BG in HMT for me, then go to the bitmap of the tree, and tell me the offset for it? cause i didnt back it up,

, or wait, is it under iron forges offsets?
do you need the texture of the tree bark or the tree leaves?
Posted: Sat Feb 28, 2004 10:03 am
by peabnuts123
just the offset in the bar up top for the bark, which i think might be 8FE25C
but can u check anyway.
Posted: Sat Feb 28, 2004 10:10 am
by HunterXI
peabnuts123 wrote:just the offset in the bar up top for the bark, which i think might be 8FE25C
but can u check anyway.
wait, offset or meta? if youre using HMT, meta...
but anyway which tree? tree_desert_whitebark or tree_desert_dead?
Posted: Sat Feb 28, 2004 10:13 am
by peabnuts123
*sigh* not aimed directly at you but how come no-one knows what the bitmap is? im gonna post a topic on this.
but anyway its called: scenery\trees\tree_leafy_stump\bitmaps\tree_leafy_stump
Posted: Sat Feb 28, 2004 10:22 am
by HunterXI
the meta is: 8FE25C
you were right...
Posted: Sat Feb 28, 2004 10:23 am
by peabnuts123
thansk, i found that i had backed it!

Posted: Sat Feb 28, 2004 10:27 am
by HunterXI
peabnuts123 wrote:thansk, i found that i had backed it!

NP, just glad to help

Posted: Sat Feb 28, 2004 10:31 am
by peabnuts123
yay, i can see them!
i think i know my problem:the logs format is DXT2/DXT3 and the ones i tried were DXT4/DXT5 and DXT1
Posted: Sat Feb 28, 2004 10:36 am
by HunterXI
peabnuts123 wrote:yay, i can see them!
i think i know my problem:the logs format is DXT2/DXT3 and the ones i tried were DXT4/DXT5 and DXT1
yeah... stupid different DXT formats...

Posted: Sat Feb 28, 2004 10:37 am
by peabnuts123
it would be better if they were .tga's or something...