regarding the light bridge problem
Posted: Thu Feb 26, 2004 5:29 pm
so I had a thought about our problem with the light bridge:
I was looking at Mono's peli map in HHT, and I noticed the tag labeled "machine", and the only thing in there was the beam emitter...
so I had a thought: if we could import the light bridge, we run into the problem of not being able to turn it on.
but maybe it would be possible to replace the 'machine [mach]' with the projectile of a weapon? if this worked, what i think would happen is you would get a remote control effect; when you fired the weapon it would turn on/off.
this is still hypotetical, but it might work... just my dollar or 2
I was looking at Mono's peli map in HHT, and I noticed the tag labeled "machine", and the only thing in there was the beam emitter...
so I had a thought: if we could import the light bridge, we run into the problem of not being able to turn it on.
but maybe it would be possible to replace the 'machine [mach]' with the projectile of a weapon? if this worked, what i think would happen is you would get a remote control effect; when you fired the weapon it would turn on/off.
this is still hypotetical, but it might work... just my dollar or 2
