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Active Camo Shader.
Posted: Thu Feb 26, 2004 3:52 pm
by bmxrider1025
Ok I'm trying to find the Active Camoflaugh Shader so I can make my warthogs gun turret invisible. I just dont want to have to edit the turret out of the model cause this is much easier. Can soembody please tell me WHERE in Halo Map Tools 3 the Active Camo shader is. I've looked in each shader catagorie and cant find it.
Soo yeah. Help would be appreciated.

Posted: Thu Feb 26, 2004 4:39 pm
by Veegie
I belive its a rasterizer...which is in bitmaps.
But there is an active cammo shader in there too.
It will only make it transparent..not completely invis
Posted: Thu Feb 26, 2004 4:57 pm
by bmxrider1025
I guess I could try changing the Chaingun Shader Model to something that will make it not even show up like an effect.
Posted: Thu Feb 26, 2004 5:57 pm
by [VC]CaptainValor
The "Active Camo" shader is actually the shader for the powerup itself. I've yet to find a way to apply the active camo effect to an object using shaders.
Posted: Thu Feb 26, 2004 9:20 pm
by bmxrider1025
Well I found one way you could do it. Just get the meta from any Effect and put it on the Chaingun shader model. The only problem is that it still shows the gold bullet clip.
Posted: Thu Feb 26, 2004 9:29 pm
by HunterXI
you could always use "cryo glass". its in every level (I think), and its completely invisible...