Im no modder but...
Posted: Wed Feb 25, 2004 6:29 am
Ok I've read the FAQ but I have far to many suggestions. And a lot fo this can be considered a great challenge for the lot of you.
Modify Single Player Maps for Single Player Purposes, Including Design, Mission, AI enemies and allies, AI scripts, Save Points, Load Points, Environmental/Situtainal Dynamic Music (not sure if thats the term).
Modify the Pelican Model to have rockets and a chin cannon, rockets controled by the Pelican Pilot, Chin by a secondary pilot. Rear gunner optional however, and the float/vstol logic with auto leveling when not moving.
Reskin Master Chief with a Marine's.
Create the Shadow the warthog of the covies.
Create a Shark, A PT boat with seating for 6, 1 Pilot, 1 gunner, and 4 passengers, Extra weapon could be torpedos, (basically an underwater tank cannon that is fixed position)
If parts of viechles can be made by cut/paste for the model. This would have turrent from the warthog, and pelican seats for the other parts. Look for the concept drawing from the bungie site for inspiration. The rocket launcher version could be called a hammerhead.
(will replace the hogs)
Then a map which features a very deep ocean and two Islands (all edges into it must be smooth or non existent for 'drowning'.
Import the Single player Tank into Multiplayer (there is a difference)
Give the Tank, Warhog pilot setup, one pilot and one gunner. The single player tank can be modified to have to cockpits hopefully.
Using the turrent mod, create one of those cannons at the base from The Flood novel. Top part of the tank with rotating barrels and homing shots.
Change Single Player day to night.
Create multiplayer elevators and Switch doors (I've never seen this done, but if it can be possible Got a great idea for a MP map modification.)
Possible to make gravity switched from the game and affect from different directions.
Light Bridges from the Single Player to Mutiplayer.
Timed switches
Have out of gamplay scripts.
Highly reflective glass.
Have mods affect only one Sp level at a time.
Use some of the unused in game scenes for SP (staging area in the beginnign of the game) as parts of maps.
Some of you may or can guess where I might be leading this.
Modify Single Player Maps for Single Player Purposes, Including Design, Mission, AI enemies and allies, AI scripts, Save Points, Load Points, Environmental/Situtainal Dynamic Music (not sure if thats the term).
Modify the Pelican Model to have rockets and a chin cannon, rockets controled by the Pelican Pilot, Chin by a secondary pilot. Rear gunner optional however, and the float/vstol logic with auto leveling when not moving.
Reskin Master Chief with a Marine's.
Create the Shadow the warthog of the covies.
Create a Shark, A PT boat with seating for 6, 1 Pilot, 1 gunner, and 4 passengers, Extra weapon could be torpedos, (basically an underwater tank cannon that is fixed position)
If parts of viechles can be made by cut/paste for the model. This would have turrent from the warthog, and pelican seats for the other parts. Look for the concept drawing from the bungie site for inspiration. The rocket launcher version could be called a hammerhead.
(will replace the hogs)
Then a map which features a very deep ocean and two Islands (all edges into it must be smooth or non existent for 'drowning'.
Import the Single player Tank into Multiplayer (there is a difference)
Give the Tank, Warhog pilot setup, one pilot and one gunner. The single player tank can be modified to have to cockpits hopefully.
Using the turrent mod, create one of those cannons at the base from The Flood novel. Top part of the tank with rotating barrels and homing shots.
Change Single Player day to night.
Create multiplayer elevators and Switch doors (I've never seen this done, but if it can be possible Got a great idea for a MP map modification.)
Possible to make gravity switched from the game and affect from different directions.
Light Bridges from the Single Player to Mutiplayer.
Timed switches
Have out of gamplay scripts.
Highly reflective glass.
Have mods affect only one Sp level at a time.
Use some of the unused in game scenes for SP (staging area in the beginnign of the game) as parts of maps.
Some of you may or can guess where I might be leading this.