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Halo Modding, Help! Please!

Posted: Thu Feb 23, 2006 10:20 am
by Billy9
Alright, I have been fooling around with Halo modding for sum time now. Could someone tell me how to put other weapons in the campaign in to other levels? In need lets say, the shotgun in the first level, or the rocket launcher on the second. I also need vehicles on the other levels. Thanks...

Posted: Thu Feb 23, 2006 10:32 am
by Spartan Sniper
I believe you need to PMI to do that stuff :wink:

Posted: Thu Feb 23, 2006 4:10 pm
by tebteb
Spartan Sniper wrote:I believe you need to PMI to do that stuff :wink:
You can't rebuild single player maps.

Posted: Thu Feb 23, 2006 4:29 pm
by CtrlAltDestroy
Yes you can.

Posted: Thu Feb 23, 2006 5:48 pm
by tebteb
[ZMT] L33T wrote:Yes you can.
:?: :?: :?:

:idea:

Posted: Thu Feb 23, 2006 8:51 pm
by mustard_pudding
you can if you do a sp->mp conversion, but then its not an "official" sp map anymore

Posted: Fri Feb 24, 2006 9:53 am
by Dire Elite
uhh yes you can on www.halopc.net there is a tut for it.

Posted: Fri Feb 24, 2006 12:03 pm
by Phenomena
correct i wrote it :P

its very simple to rebuild sp maps.

Posted: Fri Feb 24, 2006 3:16 pm
by JK-47
Holy christ guys, you dont have to pmi for everything!
Why dont you just change the properties to "scen" "obj" "yyy" then go into sparkedit and import the shotgun tag?

Posted: Fri Feb 24, 2006 8:16 pm
by Phenomena
because the shotgun, isnt in most SP maps....

Posted: Sat Feb 25, 2006 1:32 am
by [users]conure
well u would always use hht inject the tag the save the shotty models then injectthem over a banshee then give the injected shotty the shee model [which is a shooty now] and fix everything else up :P

but idont suggest that way to get something in-game, multi that method is a litle out dated ;)

u could just convert a scenario **thinks**
i guess i havent realesed how to convert one with out rebuild but iam sure Phenomena [gezz i gota copy your name to get it right >.>] could tell u