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Tutorial on Extraction and Rebuilding!

Posted: Sun Feb 22, 2004 9:04 am
by Z1 RaR
If noone was clear on this thing. (I know I was confused as shit..) I made a tutorial for n00bs, in terms they might understand. (Seeing as I am one..)
Okay, here goes...
1). Open up HMTv3
2). Open up a SP map, we'll use Silent Cart.
3). Tools, then Batch Extract. (Put it in a folder somewhere in your Halo directory, I call mine Batch Extract stuff)
4). I batch extract everything because I'm going to use the sounds and stuff for my mods..., But all you need to do is Batch Extract Metadata and models.
5). This will take a while so go get something to eat.
6). After it's done close Silent Cart. and open up the map you intend to mod, I always do BG because it's a small map.
7). Batch Extract it to the same file as where you extracted the SP map
8.). Now that's done put a copy of your original Blood Gulch (or whatever map you're using) in the batch extract file.
9). Now choose Tools, Rebuild Map with HMT.
10). In the box where it says Original Map, select the map in the Extraction Directory
11). It'll ask for autofill, click yes.
12). Okay, now go to Additional Files and click add. Go to Characters, Grunt, grunt.bipd.meta and grunt.mod2.meta
13). Click build and wait for it to finish.
14). After it's done goto the Batch Extract Directory and right click on the file called (mapname).map.rebuild.map and rename it to (whatevermapis).map
15). Now move it to your Halo Maps directory.
If you want to play as a Grunt on whatever map you just rebuilt, go to HMTv3, Bipeds, select cyborg_mp, then click swap and select grunt. Click save and you're done.
This should clear anything up with anyone...

Posted: Sun Feb 22, 2004 10:43 am
by Veegie
*applauds*

Posted: Sun Feb 22, 2004 10:45 am
by TsukasaZero
*claps*

Copy and paste this into the FAQ section. I dont think there is already a map rebuilding question....but I could be wrong.

Posted: Sun Feb 22, 2004 11:03 am
by Z1 RaR
All other Tutorials are confusing, so I made a very...easy one...

Posted: Sun Feb 22, 2004 9:06 pm
by HunterXI
wow, that was a very nice tut, but do noobs really have need for map rebuilding? at least now they'll find out that they're still too stupid to map rebuild... and for that I *clapzorz* :D

Posted: Mon Feb 23, 2004 2:46 pm
by Z1 RaR
The real reason I made it was because, well all the other tutorials confused the living hell out of me. So I made an easy one...

Posted: Mon Feb 23, 2004 9:12 pm
by HunterXI
Z1 RaR wrote:The real reason I made it was because, well all the other tutorials confused the living hell out of me. So I made an easy one...
true.. I can remember that when I started doing it it also confused the hell ot of me... I guess I forgot the 'age' group that actually learns it still has trouble...

Posted: Mon Feb 23, 2004 9:36 pm
by maegus15
Very nice! I remember when I first tryied to hex edit. That tutorial confused me and i though i just had to swap offsets. i got exseption errors for a long time.........

Posted: Mon Feb 23, 2004 10:19 pm
by HunterXI
ICEFIRE wrote:Very nice! I remember when I first tryied to hex edit. That tutorial confused me and i though i just had to swap offsets. i got exseption errors for a long time.........
lol, which tut did you try? I think the Halo editing 101 is better than that other one...

Posted: Tue Feb 24, 2004 11:29 am
by Chieftan97
wow good tutorial

Posted: Thu Feb 26, 2004 6:53 pm
by Z1 RaR
ICEFIRE wrote:Very nice! I remember when I first tryied to hex edit. That tutorial confused me and i though i just had to swap offsets. i got exseption errors for a long time.........
When it came to Hex, I was an idiot. I enter the offset of the AR (example) and put in the offset of the RL in its place...:(

Posted: Thu Feb 26, 2004 6:56 pm
by Z1 RaR
Added:
Also, after I wrote this tutorial, my entire mind blanked and I forgot how to do it... :oops:

Posted: Thu Feb 26, 2004 9:46 pm
by HunterXI
u have to replace the the offset with the proper value. dont worry, I forgot that too once...

Posted: Fri Feb 27, 2004 4:57 am
by Z1 RaR
I know how to Hex and that stuff now...But back in the day...I didn't...

Posted: Tue Mar 23, 2004 4:28 pm
by blink 182
one problem...i followed this correctly but i added bitmaps and i keep getting an exception

Posted: Tue Mar 23, 2004 5:42 pm
by HunterXI
bitmaps? should work, though I've never tried it...

Posted: Tue Mar 23, 2004 5:53 pm
by Templar
Have you tried anything?? lol
Well he's figured it out so it doesn't matter...

Posted: Tue Mar 23, 2004 6:04 pm
by blink 182
ya i got it...all u do is import the extracted textures...not add them

Posted: Tue Mar 23, 2004 6:07 pm
by HunterXI
blink 182 wrote:ya i got it...all u do is import the extracted textures...not add them
yeah, but this comes up with problems like

1. what texture do you overwrite? it has to be one that isn't used.

2. there is a possibility of fucking up the texture... it's best to try and find one that has a similar size.

Posted: Wed Mar 24, 2004 1:28 pm
by Pete
Nice tutorial! I'm still having some problems with map rebuilding, though. Whenever I rebuild a map, the rebuilt map file ends up being 10 times the size of the origional map file (even when I don't add additional files). I'm using the trial version of Halo if that makes a difference. Does anyone know what the hell that I'm doing wrong?