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I am planning on making a realistic mod and....

Posted: Fri Feb 03, 2006 1:36 pm
by TyphoonChaos
I am planning on making a realistic mod that is for most campain maps and possibly some multiplayer maps. You will play as a marine (hopefully reskinned to look like a modern marine) against more marines (reskinned crewmen). This will feature all modern weapons, and hopefully modern vehicles.

This is what I need:

-FAMAS Rifle model (AR, please!)
-M9 Beretta Model (with light)
-Stinger Missle Launcher
-SAW
-More things, but I have to go, so I'll finish typing this list later...like 2 hours.

Posted: Fri Feb 03, 2006 3:11 pm
by Kurroda
this belongs in project recruitment

Posted: Fri Feb 03, 2006 5:37 pm
by TyphoonChaos
Wait, theres project recruitment? *checks* DAMN! I hate being a forum newbie, oh well, Mods, please delete this thread.

Posted: Mon Feb 06, 2006 8:40 am
by alfaalex101
Dude if your making a mod like that then count me in because I am making 1 and ur is probably better than mine (or is it?) and maybe I can help in some ways or another.

Posted: Tue Feb 07, 2006 8:30 am
by Kurroda
i have to tell you though modeling on halo pc isnt that easy

Posted: Tue Feb 07, 2006 8:34 am
by Lijitsu
Royal wrote:i have to tell you though modeling on halo pc isnt that easy
It most definately is not. I still can't figure out how to remove the MC's weapons at the start of a Multi-Player game.

Posted: Tue Feb 07, 2006 8:37 am
by Grave
its not easy ive never done it but ive watched royal do it and you cant make new models you can only edit the current ones and you cant do whatever you want to them or it will mess up

Posted: Tue Feb 07, 2006 6:13 pm
by Phenomena
Lijitsu wrote:
Royal wrote:i have to tell you though modeling on halo pc isnt that easy
It most definately is not. I still can't figure out how to remove the MC's weapons at the start of a Multi-Player game.
null it on the scenerio file with HHT....

Posted: Wed Feb 08, 2006 1:07 am
by Lijitsu
Phenomena wrote:
Lijitsu wrote:
Royal wrote:i have to tell you though modeling on halo pc isnt that easy
It most definately is not. I still can't figure out how to remove the MC's weapons at the start of a Multi-Player game.
null it on the scenerio file with HHT....
The Scenario file or the biped? 'Cause if it's the scenario file, I'm gonna feel really stupid for not thinking of that.

Edit: Well, I feel stupid for not thinking of it, but I can't tell which ones are the starting weapon slots.

Posted: Wed Feb 08, 2006 7:31 am
by Kurroda
yes modeling on halo pc can get hard when you limited with vertices