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Cortana

Posted: Sun Jan 22, 2006 6:15 am
by Guest
Who can help me use Cortana's model?
Would anyone know if this mod has been done?
Could someone point me with a link?
Can anyone help me find a good PC(or Mac) multi-part model inject tuorial please?

Posted: Sun Jan 22, 2006 8:47 am
by tebteb
if you wana use cortana's model, just use HHTv5. PMI here in a multiplayer map with HMT them use HHT to swap her model for scenery or even MC himself. ( that'd be hilarious to see little cortana with a rocket launcher :lol: )

Posted: Sun Jan 22, 2006 10:23 am
by Arbiter Elite
i dont think cortana has a collision model

Posted: Sun Jan 22, 2006 12:09 pm
by Guest
Image[/img]

First attempt using tebteb's assist. I changed up the .bmp so it could it more visable, and more nekkid lookin :oops: She has aim and drive animation but not walk. Of course, no fp models yet. Anyone who wants to help, let me know. Next is scale.


AoS Baby!

Posted: Wed Jan 25, 2006 12:03 pm
by Kurroda
or you could simpley swap the meta of the cyborg with cortana in hmt

Posted: Fri Jan 27, 2006 6:14 pm
by Zeros
swaping metas just creates problems. if you want to do that just use hht and swap dependancys.

Posted: Fri Jan 27, 2006 8:27 pm
by Kurroda
i prefer hmt i always have

Posted: Sat Jan 28, 2006 12:40 am
by Guest
After I change the scale of her and swap her to be the player, she doesn't have any MC animations. She just stays straight and doesn't move to fire or nothin. The original model ues MC's animations, all except for walk. Is there a way to remodel (scale) so that she moves and not just float around?

Posted: Sat Jan 28, 2006 12:46 am
by tebteb
You need to rig cortana in CE, rip the tags, convert the tags, convert them to PC, then rebuild em into a map.

Posted: Thu Feb 02, 2006 6:33 am
by alfaalex101
Dude, you so gotta complete this cortana model thingy. Keep working on it and if its good, you might get famous. Keep up the good work! :P

Posted: Thu Feb 02, 2006 6:47 am
by CtrlAltDestroy
tebteb wrote:You need to rig cortana in CE, rip the tags, convert the tags, convert them to PC, then rebuild em into a map.
.... I don't see how that would make any difference unless you're using a different bone structure.

Posted: Thu Feb 02, 2006 8:51 am
by tebteb
Doesnt cortana need a new bone structure?. . . She's smaller than most bipeds right? So she needs a new bone structure for animation, right?

Posted: Thu Feb 02, 2006 11:11 am
by Phenomena
tebteb wrote:You need to rig cortana in CE, rip the tags, convert the tags, convert them to PC, then rebuild em into a map.
you just said the same thing 3 times....

Posted: Thu Feb 02, 2006 12:39 pm
by Kurroda
lol

Posted: Thu Feb 02, 2006 2:17 pm
by CtrlAltDestroy
No, she doesn't. She just needs more animations.

Posted: Thu Feb 02, 2006 2:36 pm
by tebteb
How would you go about making new animations for a biped without rigging it? :?

Posted: Thu Feb 02, 2006 8:15 pm
by CtrlAltDestroy
You just animate it using the bone structure.

Posted: Thu Feb 02, 2006 8:40 pm
by tebteb
I see. . . :idea:

Posted: Fri Feb 03, 2006 6:21 am
by Reaper Man
omg h4x :P my ripped h2 cortana
Image... still workin on riggin her, kinda OT, but watev

Posted: Fri Feb 03, 2006 5:49 pm
by tebteb
Ripping is not allowed around here from what i heard