Cortana

Discuss general issues about modding HaloPC. Post ideas for mods here.
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Guest





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Cortana

Post by Guest »

Who can help me use Cortana's model?
Would anyone know if this mod has been done?
Could someone point me with a link?
Can anyone help me find a good PC(or Mac) multi-part model inject tuorial please?
Last edited by on Sun Jan 22, 2006 8:35 pm, edited 2 times in total.
tebteb





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Post by tebteb »

if you wana use cortana's model, just use HHTv5. PMI here in a multiplayer map with HMT them use HHT to swap her model for scenery or even MC himself. ( that'd be hilarious to see little cortana with a rocket launcher :lol: )
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Post by Arbiter Elite »

i dont think cortana has a collision model
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Post by Guest »

Image[/img]

First attempt using tebteb's assist. I changed up the .bmp so it could it more visable, and more nekkid lookin :oops: She has aim and drive animation but not walk. Of course, no fp models yet. Anyone who wants to help, let me know. Next is scale.


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Last edited by on Sun Jan 22, 2006 12:10 pm, edited 1 time in total.
Kurroda





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Post by Kurroda »

or you could simpley swap the meta of the cyborg with cortana in hmt
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Post by Zeros »

swaping metas just creates problems. if you want to do that just use hht and swap dependancys.
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Post by Kurroda »

i prefer hmt i always have
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Post by Guest »

After I change the scale of her and swap her to be the player, she doesn't have any MC animations. She just stays straight and doesn't move to fire or nothin. The original model ues MC's animations, all except for walk. Is there a way to remodel (scale) so that she moves and not just float around?
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Post by tebteb »

You need to rig cortana in CE, rip the tags, convert the tags, convert them to PC, then rebuild em into a map.
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Post by alfaalex101 »

Dude, you so gotta complete this cortana model thingy. Keep working on it and if its good, you might get famous. Keep up the good work! :P
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Post by CtrlAltDestroy »

tebteb wrote:You need to rig cortana in CE, rip the tags, convert the tags, convert them to PC, then rebuild em into a map.
.... I don't see how that would make any difference unless you're using a different bone structure.
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Post by tebteb »

Doesnt cortana need a new bone structure?. . . She's smaller than most bipeds right? So she needs a new bone structure for animation, right?
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Post by Phenomena »

tebteb wrote:You need to rig cortana in CE, rip the tags, convert the tags, convert them to PC, then rebuild em into a map.
you just said the same thing 3 times....
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Post by Kurroda »

lol
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Post by CtrlAltDestroy »

No, she doesn't. She just needs more animations.
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Post by tebteb »

How would you go about making new animations for a biped without rigging it? :?
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Post by CtrlAltDestroy »

You just animate it using the bone structure.
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Post by tebteb »

I see. . . :idea:
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Post by Reaper Man »

omg h4x :P my ripped h2 cortana
Image... still workin on riggin her, kinda OT, but watev
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Post by tebteb »

Ripping is not allowed around here from what i heard
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