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Team Dafin0: Grunt wars

Posted: Fri Jan 13, 2006 9:34 pm
by dafin09
I dont know if this is where stuff like this is ment to go

ok well if u want more info on the mod here is wat i am going to say when i post it.. have fun reading it all.

Great now to spend one hour typing out what the mod is and all the bugs and stuff like that

Posted: Sat Jan 14, 2006 5:52 am
by fourn443
its always nice to thank ur girlfreind for ur mods, ya know cuz she is the one that almost stopped u from modding >.> <.<

Posted: Sat Jan 14, 2006 6:41 am
by rossmum
Sounds interesting. I know how to fix a few of your problems... the grenade animation and the temporary paralysis are because of 3rd person animations and you can't get rid of them; I actually like them (feels more realistic. yay realism!)

For the driver, go to the vehicle's vehicle tag, go to the driver seat, and check the box that says "AI driver flying".

Inside rain and fog... hmm, well, you're on your own there.

Blood you said you know how to fix, so that's good... Can't see why you'd be too lazy to change one material ID, but whatever.

AI with wrong guns... Hmm, go into the actor variant tags with HHT and double-check their weapon dependencies are the ones you want. If that doesn't fix it, change the weapon user ability to the needler, I think every human/Covenant biped can use that.