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Editing a lightmap?
Posted: Tue Dec 27, 2005 4:35 pm
by Zenaku213
Well i know someone has to know. I have tried using the sky plugin form the 60Pgn pack, but i dont know how to really make it work. WTH are u supposed to do with the Radiostiy settings. Also if those dont work i know there is editing the Bitm but last time i tired making it dark it turned out green Cough*Zero*Cough. So is there a hex thing like in H2 thats im supposed to do first?
Posted: Tue Dec 27, 2005 9:03 pm
by CtrlAltDestroy
No, you have to re-run radiosity in sapien\tool.
Posted: Wed Dec 28, 2005 9:34 am
by Zenaku213
and then compile it in a map.. ahh man, but I have done it once before in DC, did DECOY do that in Pyrogulch i mean how did he make it so dark?
Posted: Wed Dec 28, 2005 9:37 am
by CtrlAltDestroy
Extract the lightmaps and edit the brightness\contrast settings.
Posted: Wed Dec 28, 2005 9:54 am
by Zenaku213
ah ok i was making new ones that weer thiose sizes... Hmm now i have to Say No to trunicate right? Also what does EOF do once u update after it?
Posted: Wed Dec 28, 2005 10:16 am
by Zenaku213
Nvm i got everything to work out
Posted: Wed Dec 28, 2005 11:08 am
by DECOY
Zenaku213 wrote:and then compile it in a map.. ahh man, but I have done it once before in DC, did DECOY do that in Pyrogulch i mean how did he make it so dark?
We PMI'd the swamp sky and also the swamp fog from map C10.
Then I used the sky plugin to reduce start distance to 0 and set density to 0.95. Also, recoloured the swamp fog to adjusted the radiosity, to make it slightly more red, and a lot less "swampy"
If you want the exact settings, open the map in HMT (but dont forget the swamp sky/fog)
Posted: Wed Dec 28, 2005 4:16 pm
by Zenaku213
thank you but i already got it figured out