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Need help with grunt in hang em' high
Posted: Mon Dec 19, 2005 1:30 pm
by llamaboy772
Anywho i PMIed a spec ops grunt from D40 into hang em high and all he does is sleep and make noise when i hit him. Can anyone tell me whats wrong? p.s. i used the video tut. Oh and i also have screen tearing.
Posted: Mon Dec 19, 2005 1:32 pm
by Inquisinator
you didnt inject the actor and actor varient tags.
Posted: Mon Dec 19, 2005 1:41 pm
by llamaboy772
Yep
Posted: Mon Dec 19, 2005 1:41 pm
by Inquisinator
"Yep" as in....?
Posted: Mon Dec 19, 2005 1:45 pm
by llamaboy772
all tags are in there place and i replaced the tank with the grunt
Posted: Mon Dec 19, 2005 1:54 pm
by Inquisinator
you dont replace the vehicle with the biped, you inject the biped INTO the vehicle using hht to swap the actr tags for the vehicle, then you use sparkedit to flip the vehicle.
Posted: Mon Dec 19, 2005 2:00 pm
by llamaboy772
I did that at first but only the one driving the tank shot at me. But what do you meen by flipping the tank?
Posted: Mon Dec 19, 2005 2:38 pm
by Arbiter Elite
use sparkedit
Posted: Mon Dec 19, 2005 2:38 pm
by Inquisinator
flip the tank in sparkedit so they all fall out....
Posted: Mon Dec 19, 2005 2:39 pm
by Arbiter Elite
and null out the collision model so it doesnt kil the grunt
Posted: Mon Dec 19, 2005 2:49 pm
by llamaboy772
But how do i put them in there w/o a vehicle because it worked in loads of mods.
Posted: Mon Dec 19, 2005 2:53 pm
by Inquisinator
you cant
Posted: Mon Dec 19, 2005 3:11 pm
by CtrlAltDestroy
Sapien.
Posted: Mon Dec 19, 2005 3:12 pm
by llamaboy772
What are you talking about!? That guy even put the grunts on teams in that recent BG mod.
Posted: Mon Dec 19, 2005 3:13 pm
by Arbiter Elite
ah yes the one by thinkreddie
Posted: Mon Dec 19, 2005 4:41 pm
by Inquisinator
he did it in CE then converted to pc, bit too advanced for you.
Posted: Mon Dec 19, 2005 6:39 pm
by llamaboy772
oh ok