META Additions!
Posted: Mon Nov 10, 2003 3:38 pm
Meta Additions
READ THIS FIRST: When I say add xxx to the meta offset, this simply means get a hex calculator, and use that.I did not discover these, I have compilied Them from many people. I would like this topic just for META Additions that have been found for Halo and if anyone has found any new ones please post them. If you have an easeir way of explaining how to do it, then please post your short tutorial.
Credit to:
Deadly Shadow, meleefrombehind, darkfish, bigmick,
http://www.halomods.com/forums/viewtopic.php?t=515
http://www.halo-mods.com/index.php?showtopic=80
http://www.halo-mods.com/index.php?showtopic=95
====================================================================
Vehicle Speed/Acceleration-
First, take the meta offset of the vehicle you want to speed up/slow down and add 2f4 to it. The 7th byte is speed, the 15th is acceleration.
Weapon Zoom-
Take the meta offset of the weapon you want to add a zoom too and add 3d8 do it. You should see this 0000 0000 0000 0000 0000 0000 if the weapon has no zoom, 0000 0001 0000 0000 4000 0000 0040 if the weapon has 2x zoom, and 0000 0002 0000 0000 4000 0000 0041 if it is a sniper rifle. To add zoom to a no zoom, make it look like a pistol or a sniper rifle. To add a 8x zoom and a 16x zoom, make the 40 into 41 and the 41 into 42. 40:2x zoom 41:8x zoom, 42:16x zoom. All other numbers equal no zoom.
Shotgun Pellets Amount:
Take the shotgun meta offset and add af2 to it. You should see 0f00 there. Change 0f to any numer. (25 equals about 30 pellets, 64 equals about 100)
Jump Higher:
Find the cyborg mp meta offset and add 3b4 to it. YOu should see: 29 5c 8f 3d I think the 3rd byte holds the height.
Falling Damage:
Go to falling damage (under damage in offset list) Go to the regular offset, and change it to 48EF8240 for no damage when falling.To Keep you from dieing from falling from very high places (before you hit the ground sometimes you die) Find distance under damage and change it to 00002041.
Homing Weapons 1-
go to the meta offset and add 1ec to it. Then you should see 0000 0000.
Put db0f c93f there and that weapon should home.
Homing Weapons 2-
Okay here is what you have to do to get to the homing tag:
1. Get the projectile that you want to make home's meta offset from the offset lists
2. Go to it in your hex editor (this is the start of the projectile)
3. It starts at the 493rd byte in the projectile meta
4. Edit this (the next 4 bytes)
Dont worry you dont have to count 493 bytes just go down 17 rows and then go along 17, plus the number of bytes from the left side of the screen that the projectile meta started.
There is probably a way to simplify this but I dont know it.
Also I don't know what each byte does, so at the moment all I know is what data the needler has there.
The needler data is DB0F C93F.
Clip Size-
Ok, here is how to edit clip size for a few of the weapons. First of all, putting FF makes you unable to pick up ammo, it just shoots all your max ammo. To change clip size for the:
Assualt Rifle-Add BD2 to it. You should see 3c there. That means 60 in hex. You can change that to whatever, but remeber decimal and hex have different values, so changing it to 100 will give you alot more then 100 shots in every clip.
Pistol-Add 722 to the meta offset. You should see 0c there. Change that to whatever
Rocket-Add 73a to the meta offset. You should see 02.
Shotgun-Add a02 to the meta offset. You should see 0c there.[/url]
READ THIS FIRST: When I say add xxx to the meta offset, this simply means get a hex calculator, and use that.I did not discover these, I have compilied Them from many people. I would like this topic just for META Additions that have been found for Halo and if anyone has found any new ones please post them. If you have an easeir way of explaining how to do it, then please post your short tutorial.
Credit to:
Deadly Shadow, meleefrombehind, darkfish, bigmick,
http://www.halomods.com/forums/viewtopic.php?t=515
http://www.halo-mods.com/index.php?showtopic=80
http://www.halo-mods.com/index.php?showtopic=95
====================================================================
Vehicle Speed/Acceleration-
First, take the meta offset of the vehicle you want to speed up/slow down and add 2f4 to it. The 7th byte is speed, the 15th is acceleration.
Weapon Zoom-
Take the meta offset of the weapon you want to add a zoom too and add 3d8 do it. You should see this 0000 0000 0000 0000 0000 0000 if the weapon has no zoom, 0000 0001 0000 0000 4000 0000 0040 if the weapon has 2x zoom, and 0000 0002 0000 0000 4000 0000 0041 if it is a sniper rifle. To add zoom to a no zoom, make it look like a pistol or a sniper rifle. To add a 8x zoom and a 16x zoom, make the 40 into 41 and the 41 into 42. 40:2x zoom 41:8x zoom, 42:16x zoom. All other numbers equal no zoom.
Shotgun Pellets Amount:
Take the shotgun meta offset and add af2 to it. You should see 0f00 there. Change 0f to any numer. (25 equals about 30 pellets, 64 equals about 100)
Jump Higher:
Find the cyborg mp meta offset and add 3b4 to it. YOu should see: 29 5c 8f 3d I think the 3rd byte holds the height.
Falling Damage:
Go to falling damage (under damage in offset list) Go to the regular offset, and change it to 48EF8240 for no damage when falling.To Keep you from dieing from falling from very high places (before you hit the ground sometimes you die) Find distance under damage and change it to 00002041.
Homing Weapons 1-
go to the meta offset and add 1ec to it. Then you should see 0000 0000.
Put db0f c93f there and that weapon should home.
Homing Weapons 2-
Okay here is what you have to do to get to the homing tag:
1. Get the projectile that you want to make home's meta offset from the offset lists
2. Go to it in your hex editor (this is the start of the projectile)
3. It starts at the 493rd byte in the projectile meta
4. Edit this (the next 4 bytes)
Dont worry you dont have to count 493 bytes just go down 17 rows and then go along 17, plus the number of bytes from the left side of the screen that the projectile meta started.
There is probably a way to simplify this but I dont know it.
Also I don't know what each byte does, so at the moment all I know is what data the needler has there.
The needler data is DB0F C93F.
Clip Size-
Ok, here is how to edit clip size for a few of the weapons. First of all, putting FF makes you unable to pick up ammo, it just shoots all your max ammo. To change clip size for the:
Assualt Rifle-Add BD2 to it. You should see 3c there. That means 60 in hex. You can change that to whatever, but remeber decimal and hex have different values, so changing it to 100 will give you alot more then 100 shots in every clip.
Pistol-Add 722 to the meta offset. You should see 0c there. Change that to whatever
Rocket-Add 73a to the meta offset. You should see 02.
Shotgun-Add a02 to the meta offset. You should see 0c there.[/url]