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xml documents
Posted: Thu Nov 17, 2005 3:42 pm
by Zeros
In an effoert to better my modding skittles, I was woundering if anyone could help me to better understand the contents of an XML document. I am fairly comfertable with the <Filename> and <Tagclass> strings, but just what information do the <Location>, <Translation>, and <ChunkCount> strings give? Any actual help is much apreciated.
Posted: Thu Nov 17, 2005 7:21 pm
by x13igDudex12
A xml is basicly just used for plugins for HMT, HHT, or other modding tools.
Using the hex numbers that the program can recognize so it can change the numbers when set the plugin can easily be understood.
Posted: Thu Nov 17, 2005 7:50 pm
by wes
am i the only one that voted "All the Time" ?

Posted: Fri Nov 18, 2005 5:10 pm
by Zeros
x13igDudex12 wrote:A xml is basicly just used for plugins for HMT, HHT, or other modding tools.
Using the hex numbers that the program can recognize so it can change the numbers when set the plugin can easily be understood.
neerly every aspect of the game has XML's. For instance, a hunters biped XML.
<Dependency>
<Location>0x7C</Location>
<Tagclass>llocÿÿÿÿÿÿÿÿ</Tagclass>
<Filename>characters\hunter\hunter</Filename>
</Dependency>
<Reflexive>
<Location>0x144</Location>
<Translation>0x4F4</Translation>
<ChunkCount>3</ChunkCount>
</Reflexive>
And so forth. I wish to know so that i may modify these with better understanding.
Posted: Fri Nov 18, 2005 6:57 pm
by eyyorerules
i'm guessing, but i think its html
Posted: Fri Nov 18, 2005 8:51 pm
by CtrlAltDestroy
For the most part, XML editing alone is only good for swapping dependencies and duplication.
If you want to do things such as adding chunks to reflexives, you'll have to edit the META, as well.
Posted: Fri Dec 02, 2005 7:25 pm
by Zeros
i swap dependancys all the time, so im not concernd with that right now. how would j00 go about editing the meta. i may have known at one point, but its been a while.