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Pelican Mod?
Posted: Sat Feb 07, 2004 7:31 pm
by Dark Commander
In the TUT How To Map Rebuild With HMT3 By DaRebel he puts a sentnal in bloodgultch will this work with a Pelican also.

Posted: Sat Feb 07, 2004 8:25 pm
by staticx57
in a way.....
Posted: Sat Feb 07, 2004 8:58 pm
by Dark Commander
Well i do it and I keep getting this erroroe about a tree not excesting
Posted: Sat Feb 07, 2004 10:31 pm
by staticx57
thats a known error in sidewinder.
Posted: Sat Feb 07, 2004 11:31 pm
by Dark Commander
OK well i was using sidwinder. Then i tried to rebuild infinity the same way and it worked but, i when swap out the ghost for the pelican everything look all fuk** up. its like the polys are getting streched out. any one ever try that and get the same problem. Can any one fix it.
Posted: Sun Feb 08, 2004 1:34 am
by MasterNeoChief
Now THAT is the problem we can't solve...
yet.
However, MonoxideC can.
Posted: Sun Feb 08, 2004 2:08 am
by Dark Commander
What do you mean by he can. As in he has or he has to figure it out.
Posted: Sun Feb 08, 2004 2:19 am
by MasterNeoChief
MonoxideC made a Pelican in Death Island, fully working.
Go watch the movie in the topic Pelican in MP! in the news sction.
Posted: Sun Feb 08, 2004 12:17 pm
by staticx57
monoxide coded a proper model injection version of hmt along wiht some other enhancements.
Posted: Sun Feb 08, 2004 12:43 pm
by TsukasaZero
You could also look at the AotCR Mod/Pelican Mod topic below...