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Model Swapping
Posted: Wed Feb 04, 2004 8:28 pm
by peabnuts123
o.k, ive tried it myself, ive click the beloved 'search' button and ive looked in the tutorials section but i cant find it.
can someone plz tell me, step by step, how to change the banshees model into the ghost including ghosts collision model, i know the terminology so you dont have to go that easy on me like 'lil dots' instead of vertices, so plz, tell me how.
Posted: Wed Feb 04, 2004 11:53 pm
by Seanyboy
Do you the ghost model to have the attributes of a banshee or what?
Posted: Thu Feb 05, 2004 4:37 am
by seagoat
dunno what ur talkin bout seanny boy, sry, but anyway use a hex editor, and go to the meta offset of the object with the model you want. then look for a tag the is "2dom" thats the model tag. now after that tag u see xxxx xxxx 0000 0000 xxxx xxxx. the first dword is the offset of the object its referencing with the magic. dont mess with these ur game will crash, even though it seems like this would be the one to change. after the first dword, there is a second, with the value 0000 0000, then the next dword after the pointer is the identifiear. write that number down, go to the meta of the object u want to have that model, and put in the new identifier. most of the time it will work. the tag will be fairly close to the beginning of the objects meta so finding it wont be hard.
Posted: Thu Feb 05, 2004 6:32 am
by [VC]CaptainValor
Or just use Deadly_Shadow's model-switching plugin for HMT3.
Oh, and if you just want to replace the ghost with the banshee to get more banshees, that's much easier. Simply copy the ghost's meta value onto the banshee's meta value in HMT3.
Posted: Thu Feb 05, 2004 8:08 am
by seagoat
number one, the plugin is worthless and does absolutely nothing but create an exciting error message when you load your map. "gathering exception data" i beleive this is because it swaps the adress rather than the identifier but i could be wrong. anyways it just doesnt work. number two, i dont think he was asking how to get more banshees in the level. but if he was, then yea swap ghost for banshee.
Posted: Thu Feb 05, 2004 1:21 pm
by Deadly_Shadow
No it does work. Just for only some things. Much like MonoxideC's and Tjc2k4's Model injection plugin. It is Halo's fault. Not the plugin. It works for things like swappin Tank with Warthog. Flag with MasterChief. Warthog with MasterChief. Sniper with log. Pistol with MC. Many things. It's a matter of luck.
Posted: Thu Feb 05, 2004 2:41 pm
by Seanyboy
I'm talking about physics, I was asking him if he wanted to have ghost fly or what, because he didn't make it clear if he just wanted to replace the banshees with ghosts. I was just wondering, because you wouldn't really need to replace the model, just the physics or something.
Posted: Fri Feb 06, 2004 7:52 pm
by peabnuts123
peabnuts123 wrote:change the banshees model into the ghosts including ghosts collision model
thats all i want to do Seanyboy, swap the model and collsion model without the lovely 'Gathering Exception' error
