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Hang e'm high mod-need input
Posted: Sat Oct 22, 2005 11:06 pm
by LtFalcon214
Re: Hang e'm high mod-need input
Posted: Sat Oct 22, 2005 11:09 pm
by a_marine
LtFalcon214 wrote:3 EXTRA HARD marines
OOOOOkkkay
Cool skin for the pelican though. You make it or find it?
Posted: Sun Oct 23, 2005 8:23 am
by LtFalcon214
I made it myself

so do u like my mod?WANNA BETA TEST IT!?
Posted: Sun Oct 23, 2005 8:28 am
by wes
looks sexy
Posted: Sun Oct 23, 2005 8:31 am
by LtFalcon214
wes wrote:looks sexy
You know u have no life when...You think a game modifacation is sexy. Thnx for the positive feedbak tho
PS: I tried to make myself a grunt...but it turned out horibly,U couldnt see urself but AI could, u couldnt pick up overshield and CAMO, u couldnt flip over vehicles but u could drive e'm, It would randomly say "E to flip the ghost" when I'm fifty miles away and then I look whare the ghosts are and it flips e'm(Same with all vehicles), and it would randomly give u camo or overshield, LOL! I HEX edited it .
Posted: Sun Oct 23, 2005 8:35 am
by wes
lmfao that was sarcasm
Posted: Sun Oct 23, 2005 8:39 am
by LtFalcon214
THEN MAKE IT sound like sarcasm so u dont get made fun of like that

So anybody think its ready to release? I think I might need to cut down one pelican cuase of somany AI
Posted: Sun Oct 23, 2005 8:48 am
by Edwin
well, technically, it's very impressive. you managed to successfully inject seven models, four AIs, and a couple weapons. now what you need to do is balance it a bit. i'm sure those pelicans can get stuck sometimes, so give them a smaller turning radius. Increase the player's armor and firepower to counter the AI, perhaps also some speed increases, turn off falling damage so you can dodge the enemy more efectively, and see how it turns out.
very impressive as it is though.
Posted: Sun Oct 23, 2005 10:03 am
by LtFalcon214
OK I balenced it and fixed it up I think its ready for online play...What do I call it?
Posted: Sun Oct 23, 2005 10:07 am
by JK-47
Kill em High
btw, very nice mod, very origonal. i havent seen a hangem high mod in forever!
Posted: Sun Oct 23, 2005 10:11 am
by LtFalcon214
multi-genre wrote:Kill em High
btw, very nice mod, very origonal. i havent seen a hangem high mod in forever!
Thanx thats what I was going for

,"Origanal"
Posted: Mon Oct 24, 2005 3:15 am
by Hyperdash
love it! just take out the pelicans *Runs for cover casue flaming about to start* it is a indoor map so just put like two shees in not F*ckin peli's!!! Also remodel the guns and u got yourself front page!!!!
Posted: Mon Oct 24, 2005 5:36 am
by JK-47
well the pelis are full of AI so its irrelavent cause you cant fly em

Posted: Mon Oct 24, 2005 8:22 am
by boymonkey1300
the pelicans are there because more seats=more AI.
I know there's other ways, but I don't know how, only way for AI I know is to use vehicle seats.
Posted: Mon Oct 24, 2005 3:38 pm
by LtFalcon214
Posted: Mon Oct 24, 2005 3:47 pm
by enerbrat
I believe (haven't used MilkShape before) that you can set your computer clock back a while and it will let you still use trials. It works with some programs anyway...
Posted: Mon Oct 24, 2005 4:01 pm
by LtFalcon214
enerbrat wrote:I believe (haven't used MilkShape before) that you can set your computer clock back a while and it will let you still use trials. It works with some programs anyway...
I just got Light Rays3D wow this is ur second post and ur allready helpfull

Posted: Mon Oct 24, 2005 5:31 pm
by JK-47
is light rays...................................free?
Posted: Mon Oct 24, 2005 7:46 pm
by LtFalcon214
Yes and its prety good I'm still figuring out the moving controls but its good, heres a link
http://files.halomods.com/viewtopic.php?t=5521
Posted: Mon Oct 24, 2005 8:56 pm
by JK-47
OOOOHOOOO! THANK YOU SO MUCH *bows*
thank you! ive been itching to re model something but everything ivve used the trial ran out lol.
one problem though..... i cant go to the files forum anymore
would it be too much trouble for you to post an off-halomods link?