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Underwater Gulch sneak peek screens...Tell me what you think
Posted: Tue Feb 03, 2004 7:30 pm
by Icetiger
Here they are, some screens of a few of the new things to be released in the 0.6 Beta:
Give me some suggestions on things to add/chang in the mod!
Posted: Tue Feb 03, 2004 7:35 pm
by Demonic Spartan
Cool...but maybe you should reel back the winshield and make it cover the entire vehicle, make bubbles come out the back, and make the door a liquid plasma screen for an escuse he got in/out a warthogs windshield?
That, and all vehicles should fly, have a lower and harder to here sound, and, if not added, already, everything moves slower including projectiles, melee attacks, and movement, and a longer jump but it's slower.
Um...yeah...
Oh yeah, and the windshield should also cover the turret if you use the above idea... ^_^
Posted: Tue Feb 03, 2004 7:37 pm
by Icetiger
Demonic Spartan wrote:Cool...but maybe you should reel back the winshield and make it cover the entire vehicle, make bubbles come out the back, and make the door a liquid plasma screen for an escuse he got in/out a warthogs windshield?
That, and all vehicles should fly, have a lower and harder to here sound, and, if not added, already, everything moves slower including projectiles, melee attacks, and movement, and a longer jump but it's slower.
Um...yeah...

I like that windshield/bubble idea... I might end up using it

Posted: Tue Feb 03, 2004 7:38 pm
by Demonic Spartan
Icetiger wrote:Demonic Spartan wrote:Cool...but maybe you should reel back the winshield and make it cover the entire vehicle, make bubbles come out the back, and make the door a liquid plasma screen for an escuse he got in/out a warthogs windshield?
That, and all vehicles should fly, have a lower and harder to here sound, and, if not added, already, everything moves slower including projectiles, melee attacks, and movement, and a longer jump but it's slower.
Um...yeah...

I like that windshield/bubble idea... I might end up using it

cOoL!!!
BTW: I think your tiger in your sig is fat, lol ^_^
Posted: Tue Feb 03, 2004 7:39 pm
by Beastman
thats lookin better and better, yeah those are some good ideas, haha i think that it might hurt my eyes after awhile.
Posted: Tue Feb 03, 2004 7:40 pm
by Demonic Spartan
Beastman wrote:thats lookin better and better, yeah those are some good ideas, haha i think that it might hurt my eyes after awhile.
Yeah, maybe you should make the top a littttttle bit darker for our eyes sake...
BTW...5 posts in 10 minutes at 11:15 at night, this must be popular, lol
Posted: Tue Feb 03, 2004 7:42 pm
by Icetiger
And also a few things I could use a little guidance on to save me some time making this mod:
How to edit crosshairs/reticule
How to edit the picture/text of the map in the selection screen
Where I could dl tools to make sounds that are the correct format
I can always make the sky a little darker, but I was going for the whole surface of the water feel.
Posted: Tue Feb 03, 2004 7:51 pm
by Beastman
yeah, ask dank about the crosshairs the darker water im sure wont matter ive just beeen infront of the screen too long and cant look at it now usually im sure i wouldnt mind.
Posted: Tue Feb 03, 2004 8:03 pm
by halofan141
Icetiger wrote:How to edit crosshairs/reticule
How to edit the picture/text of the map in the selection screen
AIM: halofan14
I will be on tomorrow, I can help you real quick with both.
Posted: Tue Feb 03, 2004 8:05 pm
by Beastman
if hes not on dankbutter420 is on and will be for awhile usually so u can im him too.
Posted: Tue Feb 03, 2004 8:07 pm
by Icetiger
halofan141 wrote:Icetiger wrote:How to edit crosshairs/reticule
How to edit the picture/text of the map in the selection screen
AIM: halofan14
I will be on tomorrow, I can help you real quick with both.
Ok thanks. I prob won't be home tommorrow until after 6pm eastern time tho.
Posted: Tue Feb 03, 2004 8:08 pm
by halofan141
I get back from other stuff around 8 each day est
Posted: Wed Feb 04, 2004 1:46 pm
by Ang88
make sure you remodel the trees and plants to look like seeweed of something
totaly reskin bloodgulch to look like a sand with no grass
make the rocks bigger so that they can be used for cover more and so that it looks kinda beat up so that your ocean floor insent to plain
Posted: Wed Feb 04, 2004 2:28 pm
by Demonic Spartan
Ang88 wrote:make sure you remodel the trees and plants to look like seeweed of something
totaly reskin bloodgulch to look like a sand with no grass
make the rocks bigger so that they can be used for cover more and so that it looks kinda beat up so that your ocean floor insent to plain
And possibly add a back and forth motion to any seaweed, and maybe make a grip into the sand when the vehicles land.
"Make a grip in the sand, when the vehicles
lannnnnnnnd!"
Posted: Wed Feb 04, 2004 5:23 pm
by halofan141
It would be sweet if you skinned and modeled the pr to be like the ghost is, a shark or a fish sorta.
Posted: Mon Feb 09, 2004 4:16 pm
by Halo 2 Rulez
Sounds awsome these suggegstions pretty much covered it, cant wait till its out.
But what about the tanks! You could have an air thing instead of the thing that comes like a belt when you get in. Change all the wheels and treads to fans.

and maybe change the colors of vehicles a bit.

Posted: Mon Feb 09, 2004 6:36 pm
by maegus15
Cool mod! Hey do you know that mc doesn't have to have a bubble... no wait, he does after 3 hours.. because that when his air tank built into his armor run out! lol good idia D spartan!
Posted: Mon Feb 09, 2004 7:43 pm
by DrAgOn3
DUDE! That mod is really cool. Yea, you should make it like submarine type vehicles.
Posted: Mon Feb 09, 2004 8:02 pm
by maegus15
Dude how did you make the air blue anyway????
Posted: Mon Feb 09, 2004 9:23 pm
by DrAgOn3
Dude how did you make the air blue anyway????
One word.........
Tutorial