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Material IDs?

Posted: Thu Oct 06, 2005 7:23 pm
by rossmum
Hey everyone, I was wondering if anybody could post what each of the 32 materials is by name and number, so for example I can make a bullet deflect off of a tank's armour but go right through a Grunt.

(This is for my realism mod, soon my pretties...)

Any help would be great,

Ross

Posted: Fri Oct 07, 2005 5:15 am
by CtrlAltDestroy
1 - Dirt
2 - Sand
3 - Stone
4 - Snow
5 - Wood
6 - Metal (Hollow)
7 - Metal (Thin)
8 - Metal (Thick)
9 - Rubber
10 - Force Field
11 - Grunt
12 - Hunter Armor
13 - Hunter Skin
14 - Elite
15 - Jackal
16 - Jackal Energy Shield
17 - Engineer Skin
18 - Engineer Force Field
19 - Flood Combat Form
20 - Flood Carrier Form
21 - Cyborg Armor
22 - Cyborg Energy Shield
23 - Human Armor
24 - Human Skin
25 - Sentinel
26 - Moniter
27 - Plastic
28 - Water
29 - Leaves
30 - Elite Energy Shield
31 - Ice
32 - Hunter Shield

Posted: Fri Oct 07, 2005 10:01 pm
by rossmum
Thanks mate. *crazies up mod so bullets ricochet and overpenetrate and stuff*

EDIT: Odd, it seems the Hog bullet was set to overpenetrate most things as it is... hmm... *goes to test, as soon as I finish talking to my best friend*