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dim the lights

Posted: Sat Oct 01, 2005 7:07 am
by boymonkey1300
I want to make it DIMMER, but not pitch black, like in the lightmaps tutorial, can anyone please help me with this?

Also, pm me if you wanna help me make my next mod, I need skinners and modelers. :P

Posted: Sat Oct 01, 2005 8:58 am
by testofskill
im a really good skinner, ill make you happy.

Posted: Sat Oct 01, 2005 9:22 am
by xbox
testofskill u r annoying with that skinning thing and for the lights mabey u can change it by editing the light maps

Posted: Sat Oct 01, 2005 9:25 am
by boymonkey1300
xbox wrote:testofskill u r annoying with that skinning thing and for the lights mabey u can change it by editing the light maps
I did that in one of my maps, but it only works right if you make it all black, and then it makes it impossible to see more then half a grenades toss away. :/

Posted: Sat Oct 01, 2005 11:14 am
by JK-47
testofskill wrote:im a really good skinner, ill make you happy.
dude, roflmao, quit :lol:

Posted: Sun Oct 02, 2005 3:52 pm
by boymonkey1300
anyone else? I can't do much more without this help. :lol:

Posted: Sun Oct 02, 2005 4:04 pm
by SuperSunny
Dimming specific points on a map, like certain perfect areas is impossible without redoing radiosity, or else you'd have to dim every part equally. That's not possible on already compiled maps.

Posted: Sun Oct 02, 2005 5:12 pm
by boymonkey1300
It's pc, not ce. (but I'm not sure if you meant ce, just sounded like it)

Posted: Sun Oct 02, 2005 6:39 pm
by SuperSunny
Halo PC was created in the same way Halo CE was, they use the same things, one just has decompiled tags. I was giving the process in how the radiosity works. It needs the original source to calculate the lighting data. If it was a dynamic light you could change it through HMT I think.

Posted: Sun Oct 02, 2005 6:54 pm
by boymonkey1300
oh, ok. well, I jsut wanna make bloodgulch dimmer everywhere, but not as dark as in the lightmaps tutorial. Is that possible? or am I stuck?