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Help with cyborg, camo and grenades
Posted: Sat Jun 18, 2005 7:54 pm
by forestlamma
I'm new to modding and I was wondering how I could edit the cyborg's armor, the cyborg when he is camo and has a over shield, and how i could make grenades bigger like beachballs. I've been playing around with hmt, but i just dont know which ones to swap out. I have sparkedit, but i dont know that much about it. Could someone help?
Posted: Sat Jun 18, 2005 7:58 pm
by CtrlAltDestroy
To edit the cyborg armor, you would have to edit its bitmaps. Look under the [bitm] section.
To make the grenades appear bigger, open the model(s) in Milkshape 3D and scale them.
Posted: Sun Jun 19, 2005 9:49 am
by forestlamma
ok thanks... Any clue on editing the armor when they have a power up or how to make it when you have camo it is completly invisible?
Posted: Sun Jun 19, 2005 10:23 am
by forestlamma
I also can't figure out how to open the grenade file for halo...
Posted: Sun Jun 19, 2005 7:02 pm
by ApocalypseTyrant
It's not that simple with the active camo. The active camo isn't really a skin or a bitmap... it's a rasterizer and can't be applied as a skin. So, far the only way I've been able to achieve things like active camo vehicles is by going into HMT and swapping out the active camo powerup for a vehicle. It usually spits out an active camo warthog!

But it doesn't always drive and sometimes when you fire the machine gun, it wont stop. It's weird. Anyway, hope that at least answers part of your question.
Posted: Mon Jun 20, 2005 5:08 pm
by forestlamma
could someone please explain how to get the grenades beachball size?
Posted: Mon Jun 20, 2005 7:00 pm
by ApocalypseTyrant
Use Milkshape 3D to remodel the grenades.