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OBJ files?
Posted: Mon Jun 13, 2005 8:27 am
by X1OA Freedom
how do i get these into the game?
Posted: Mon Jun 13, 2005 8:29 am
by Waverunner
Did you make a completely new one or did you edit one? Hopefully you didn't add any new vertices...
Posted: Mon Jun 13, 2005 2:34 pm
by [cc]z@nd!
you basically use hmt to inject it into one of the [mod2] model tags
if you create one, you never want to add any vertices or the model will never be importable again, you only want to move vertices around
Posted: Mon Jun 13, 2005 5:39 pm
by X1OA Freedom
no i didnt make one, 1. dont know how 2. i would screw up, thanks alot, so the tank has nine model thing which do i inject it into, any of them
Posted: Tue Jun 14, 2005 1:52 pm
by [cc]z@nd!
those 9 model things is because it has 9 LOD's (Levels Of Detail, it switches between each model so that if it's a mile off, you can still see it without your system wasting resources on rendering model details you won't see that far away)
basically you just match up the number of vertices and indices for each lod to each .obj file
Posted: Tue Jun 14, 2005 5:10 pm
by X1OA Freedom
alright one more question what are the programs needed to make models and skin them (links)?
Posted: Tue Jun 14, 2005 5:40 pm
by [users]Leg0
Posted: Wed Jun 15, 2005 2:38 pm
by [cc]z@nd!
cheers legtao! nice links
Posted: Wed Jun 15, 2005 8:54 pm
by X1OA Freedom
alright thanks alot