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More than one PMI

Posted: Wed May 25, 2005 7:30 pm
by ={KAS}=Dung
Please give specific instructions (a tutorial would be best) or at least say what to change from the normal pmi process for a pelican or wraith on how to PMI both of those vehicles into bloodgulch.

Posted: Thu May 26, 2005 3:25 am
by Phenomena
just do the same thing, but extract the meta of both wraith and pelican, add both ere mod2.metas to the model decrappper and then when you go to rebuild add bother there .vehi.meta and .mod2.meta

Posted: Thu May 26, 2005 12:21 pm
by ={KAS}=Dung
tried exactly that... got senor el exceptiono

Posted: Thu May 26, 2005 12:22 pm
by Phenomena
then you screwed up somehow =\

Posted: Thu May 26, 2005 12:26 pm
by ={KAS}=Dung
...i did exactly as i would if i were just injecting a wraith or just injecting a pelican. but i saved both metas instead of just one, as u said. Then, when i decrapped, I added both .mod2.meta files and chose the vertices, indices, and BSP from bloodgulch that i had extracted, as I would if doing individually. When I rebuilt, I pasted the saved meta files (all the folders in there) for both vehicles and gulch. I then added all the files in \vehicles\pelican and \vehicles\wraith. Exception when I started the game in gulch.




Also, how do I make rockets homing with your HMT plugins?

Posted: Thu May 26, 2005 12:35 pm
by Phenomena
ok you dont NEED to add all the files youll have less of a chance getting an exception when you only add the .vehi and the .mod2 all the others get added automaticlly

Posted: Thu May 26, 2005 12:45 pm
by ={KAS}=Dung
adding everything doesnt increase the chance of an exception dude... i always add everything when i rebuild with 1 vehicle. Never got an exception.

Posted: Thu May 26, 2005 12:49 pm
by [cc]z@nd!
homing rockets:

in the [Proj]Projectile tag it should be a value, just change that to change how much they home/how much they turn to line up to a target.

if you don't see it in phenomena's new plugin set, try the old plugin, i know it will work with the old plugin for sure.


the only thing i'm wondering about homing rockets though is how i would make them home if you were aiming close enough (not distance, but accuracy) to your target while zoomed?

i know about the "only apply auto-aim when zoomed" checkbox, but it still doesn't seem to work that well...

Posted: Thu May 26, 2005 12:59 pm
by ={KAS}=Dung
how do i get the old plugins back

Posted: Thu May 26, 2005 1:14 pm
by Phenomena
i upgrade my proj plugin... look in the plasma colour thread