Page 1 of 1
A couple questions
Posted: Sat May 14, 2005 2:18 pm
by Gavel
Ok, I want to know how to:
1. How would I extract the POA model from a map? Like say level one?
2. How might I extract a map's BSP?
3. Is it possible to place AI's in maps, with sparkedit? I've looked, but found no such thing.
4. Are the little tanish boxes you see on the ground in sparkedit AI spawns? Or AI?
Posted: Sat May 14, 2005 2:48 pm
by [cc]z@nd!
1. the POA model? isn't that part of the actual bsp?
2. i can't seem to find a model in [mod2], but it's usually in the [sbsp] tag in hmt, although i'm not sure what you can even do with it
3. i don't think you can do it in sparkedit, look for a tutorial called "destructible pelicans, ai, it's all here...." (not in the tutorials section on the frontpage though) you'll have to use hmt and such
4. i think they are ai spawns, you'll have to check though
Posted: Sat May 14, 2005 3:09 pm
by Danke
You can export a map's bsp in sparkedit as an obj.
Posted: Sat May 14, 2005 5:59 pm
by Gavel
Uh, I'm sorry, but can you tell me how to export the BSP? I don't really know what to do in sparkedit, and whenever I just move some objects, or duplicate em, I get an exception every time! I deteled some objects, is that the problem?
Posted: Sat May 14, 2005 7:23 pm
by I Trunks I
cant u follow a tutorial in sparkedit or hmt ? or is there not one for a map
Posted: Sat May 14, 2005 10:02 pm
by Danke
As long as you can load the map, you should be fine. Just go to File->Export mesh to obj.
Posted: Sun May 15, 2005 12:07 am
by MasterNeoChief
SP maps do not allow duplicating.
Posted: Sun May 15, 2005 6:32 am
by Gavel
They don't?! DANG!
Thanks for the help Dan!!!.
I don't know of any tutorials for Sparkedit, and as for them I think I can find my way around, except for the more complicated stuff.