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MAJOR AI DISCOVERY!

Posted: Mon Apr 18, 2005 10:43 pm
by rossmum
OK! Here it is, my first dicovery! AI THAT FOLLOW YOU! AND DRIVE!

OK. Here's what you need. HMT 3.5 with Phenomena's plugins. Use the [actv] plugin, set anything involving 'charging' and 'beserking' to ON. Then, for AIs who drive Hogs and Ghosts, it's the same as single player. (MasterNeoChief may kill me for this :wink: ), check 'AI driver enabled' and 'AI driver flying' under the [vehi] tag. AND VOILA! Smart AIs! Well, they drive like stoners. And I mean, STONERS. (But then again, so do most people I play against in multiplayer.)

Oddly enough, I came up with this idea while planting trees in the back yard... suss...

Hope nobody beat me to this! :D

Thanks to Gren, for SE3.02, Mono for HMT, Phenomena for plugins, MasterNeoChief for teaching me how to make AIs drive, and Bungie for such a crazy game. Also huge thanks to whoever made the N00b Cult Banshee AI mod, which I used as the testbed for my discovery. I might post my mod when I get back from a 2-day holiday :)

Posted: Tue Apr 19, 2005 3:16 am
by Phenomena
MNC is gnna rip your heart out :P

Posted: Tue Apr 19, 2005 5:07 am
by DECOY
This is pretty much the same thing I did for the pyscho Hunters in the
ratrace mod.
So I guess it works for AI on foot too, they will chase you down with little
or no provocation. Extend the hearing and visual range to long distance
and they will react to the sound of gunfire.

Never thought to apply it to vehicles, very cool!! 8) 8)

DECOY

Posted: Tue Apr 19, 2005 7:08 am
by bloodalcohol
hey where can i get the phenomena's plugin?

Posted: Tue Apr 19, 2005 7:20 am
by MasterNeoChief
Will I rip his heart out? Worse.


You son of a bitch. Why the hell did you post that?

You know that was supposed to be a goddamn secret!

Why are you so goddamn stubborn! Let people find out by themselves!!


Edit your fucking post now.



Damn I'm pissed off, just while I had a good day.


*Rips out heart and balls*

Re: MAJOR AI DISCOVERY!

Posted: Tue Apr 19, 2005 9:00 am
by DECOY
Hunter wrote:OK! Here it is, my first dicovery! AI THAT FOLLOW YOU!
AND DRIVE!

OK. Here's what you need. HMT 3.5 with Phenomena's plugins. Use the
[actv] plugin, set anything involving 'charging' and 'beserking' to ON.
Then, for AIs who drive Hogs and Ghosts, it's the same as single player.
(MasterNeoChief may kill me for this :wink: ), check 'AI driver enabled'
and 'AI driver flying' under the [vehi] tag. AND VOILA! Smart AIs! Well,
they drive like stoners. And I mean, STONERS. (But then again, so do
most people I play against in multiplayer.)

Oddly enough, I came up with this idea while planting trees in the back
yard... suss...

Hope nobody beat me to this! :D

Thanks to Gren, for SE3.02, Mono for HMT, Phenomena for plugins,
MasterNeoChief for teaching me how to make AIs drive, and Bungie for
such a crazy game. Also huge thanks to whoever made the N00b Cult
Banshee AI mod, which I used as the testbed for my discovery. I might
post my mod when I get back from a 2-day holiday :)
Could you guys please replicate this experiment on AI spawning for me
and verify my results.

I started with a completely original copy of the Gephyrophobia map.
Create a custom gametype called gephtest, slayer, with no vehicles on
the map and the vehicle respawn at never, normal weapons.
Use HMT to copy the ghost Vehicle meta and paste it into the Weapons
shotgun meta instead.
Run Halo at this point to check the following.
Open the map using the new custom gametype.
About half way along the bridge on the lower level there used to be a
shotgun, which should now be a ghost that respawns a new copy of itself
every minute or so. (I think this is because the ghost floats, which
registers as the item((shotgun)) having been picked up.)
Now close the map and using HMT, perform a routine PMI of the Hunter
Actv ACtr and bipd from level D40 into this copy of the Geph map.
Once complete, use HHT as normal to swap the Ghost second actv meta
from null to hunter.

Now when I played the map using the custom gametype, I did not get an
exception, I did get Hunters riding ghosts that continually spawned new
copies. I know its not actual respawn of the original hunter as such....but
it was an endless supply of new enemies.
Unfortunately Geph is one of the maps I seem to have trouble PMI'ing
stuff into.
My hunter models were all spikey and horrible, but they still spawnwed
additional hunters, all fired at me and moved the ghosts around.
I don't know if the messed up models were related to the ghost / shotgun
swap. Please try and replicate the EXACT order I did things in. If I
swapped the ghost/shotgun AFTER PMi'ng the hunter and swapping his
dependencies I got an exception. If I ran the level with Vehicle
respawning on, I got an exception.

EDIT*I got it to work a second time, but now sometimes the ghosts and
hunters spawn totally invisible. They become visible when you fire on
them, and fade again when you stop.... They still fire on you however!
Another problem is the rate of respawning, the shotgun may not have
been the best choice as it respawns too often.

I was eventually overrun by a horde of hunters.

Posted: Tue Apr 19, 2005 10:00 am
by MasterNeoChief
Decoy, that's most likely active camoflauge :P

Posted: Tue Apr 19, 2005 12:30 pm
by [cc]z@nd!
sounds like it would be a good sniper training mod if you had elites or grunts driving the ghosts, all the player spawns on the outer balconies, start with a sniper rifle, have a near-infinite number of clips and had every weapon on the bridge replaced by the ghost-driving grunts/elites

Posted: Tue Apr 19, 2005 1:15 pm
by SunnySharma
It's just AI, guys. Nothing is secret.

Re: MAJOR AI DISCOVERY!

Posted: Tue Apr 19, 2005 4:33 pm
by AbeFroman
Hunter wrote:OK! Here it is, my first dicovery! AI THAT FOLLOW YOU! AND DRIVE!

OK. Here's what you need. HMT 3.5 with Phenomena's plugins. Use the [actv] plugin, set anything involving 'charging' and 'beserking' to ON. Then, for AIs who drive Hogs and Ghosts, it's the same as single player. (MasterNeoChief may kill me for this :wink: ), check 'AI driver enabled' and 'AI driver flying' under the [vehi] tag. AND VOILA! Smart AIs! Well, they drive like stoners. And I mean, STONERS. (But then again, so do most people I play against in multiplayer.)

Oddly enough, I came up with this idea while planting trees in the back yard... suss...

Hope nobody beat me to this! :D

Thanks to Gren, for SE3.02, Mono for HMT, Phenomena for plugins, MasterNeoChief for teaching me how to make AIs drive, and Bungie for such a crazy game. Also huge thanks to whoever made the N00b Cult Banshee AI mod, which I used as the testbed for my discovery. I might post my mod when I get back from a 2-day holiday :)
how do u put in ai's?

Posted: Tue Apr 19, 2005 4:49 pm
by x13igDudex12
look at my AI tut

Posted: Tue Apr 19, 2005 10:09 pm
by MasterNeoChief
SunnySharma wrote:It's just AI, guys. Nothing is secret.
Well, I haven't seen a map with AI driving. Or that's just my bad memory :P

Besides, AI isn't just nothing. It'll help out tiny bits for SP CE.

Posted: Wed Apr 20, 2005 10:55 am
by Simmons
MasterNeoChief wrote: *Rips out heart and balls*
HA! technically u didnt say whose heart and balls u ripped out....SOOOO technically u ripped YOUR OWN heart and balls off!!!!!!!! lol where can i find phenomena's plugins?

Posted: Wed Apr 20, 2005 11:03 am
by MasterNeoChief
OMG THAT WAS ACTUALLY SO NOT LAUGHABLE.

Posted: Wed Apr 20, 2005 11:30 am
by Simmons
i was just sayin it ....calm down...

Posted: Wed Apr 20, 2005 12:50 pm
by MasterNeoChief
Hehe, sorry about that.

Posted: Thu Apr 21, 2005 4:20 pm
by Edwin
he's right ya know.

;p

Posted: Thu Apr 21, 2005 5:28 pm
by wes
:?: dude where is phenomena's plugins anyway...? i need to know!!! :!: :!:

Posted: Thu Apr 21, 2005 5:31 pm
by Phenomena
http://gamesworld.hostvibe.net/zmt/

downloads > tools

or register and get my COMPLETE plugin pack in the forums plugin section (registered users only)

Posted: Thu Apr 21, 2005 5:32 pm
by wes
thank you :!: :!: :D :D :o :lol: :lol: