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AI mod coming in but....

Posted: Mon Apr 11, 2005 4:29 pm
by x13igDudex12
see i am trying to make a really good AI mod and I got this:
Image

i got AI into tanks ghost and wraiths....it wont show in the banshee and they dont drive warthogs...but i could make them gun but the people need an attacking vehicle.....
now the problems are:
1..they wont show up in the banshee (elites and yes...b-driver or should i change it to g-driver)
2...the assualt rifle and the plasma rifle are screwed up (and I mean really0 the models have points and crap sticking out all over the place (il get a pick)
3...same as number 2 but with the elites.....
if any1 can help me with that...thanks

Posted: Mon Apr 11, 2005 4:43 pm
by rossmum
For the models, I'd say you did something wrong when you PMId the AI's model. You'll have to start over :(

Posted: Mon Apr 11, 2005 4:55 pm
by x13igDudex12
****...o well...il do it tomarow......

Posted: Mon Apr 11, 2005 9:21 pm
by Sgt. Stacker
sorry man, in that short tut i sent you I forgot to include that you need to pmi the actv, ACTR and BIPD models. Pretty sure it adds the mod 2 on its own. but spawn the elite actv in the banshee, no need to change the name of the seat. that sucker will be hard to kill... great flyer and when you kill them, they fall outta the banshee. Should work... if not then im me and ill send you some other maps i did..

btw man, nice job with that mod :)

Posted: Tue Apr 12, 2005 6:16 pm
by x13igDudex12
ok, i got most of the things I need....including a pelican (like 5 elites in that thing!) and i have to rebuild again
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i made a map

http://files.halomods.com/viewtopic.php?p=322619#322619

go there