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Static Sounds on Bloodgulch
Posted: Sat Apr 09, 2005 7:57 pm
by kojiro
Wondering if anyone had any information for me... I've made a bloodgulch mod where the banshees are inactive since they possess 0 weight and are out of the reach of all players. However, I am getting complaints that there is a static sound like interference of sorts most likely associated with the banshees. Using HMK 3.5, I've tried swapping both the looping sound and sound tags with other sounds, namely the enviroment sounds for the mutli player game which are I believe ambience and country sound 2. Still doesn't seem to work, I'm still getting complaints. Is there no way for the static sound to stop for the other players? Is there something I'm doing wrong? Help please!
Posted: Sun Apr 10, 2005 2:47 pm
by VenaticalOne
The sound is usually made by the banshees slamming into the ground over and over again, which is what happens when you have a mod like yours and other people don't....
Posted: Thu Apr 14, 2005 1:51 am
by kojiro
DUH!
Just when I wrote this, yep, you're right, if I wanted to change the effect on the banshee I would adjust the weight as well as the gravity. Didn't even think to change the gravity. For a cool effect for those that are tired of playing with banshees in the game, use HMT 3.5, set the banshee's weight to 100, adjust the gravity to 0, adjust the projectile values for the banshee's bolt and plasma to 0... lol and watch the banshee noobs get killed easily. What's pretty cool, the banshee never respawns, it just sits there in the air floating. Weird. Thanks for the help.