wraiths help...?
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wraiths help...
i no this can be done but how do u put a wraith in a map i no u use HMT or spark but i don't no the rest....lol
if u could help that would be nice
if u could help that would be nice
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there is a tutorial on this somewhere - I read it and went through it. Im not sure if its in the files forum or this forum. For the tutorial, it only makes it in the level, you can't drive it. It would be very hard to make the wriath driveable, but not impossible.
I like to think that nothing is impossible!
Just becasue it hasn't been done yet doesnt mean it can't be done.
Although, a driveable wrait in bloodgulch I'm sure has been done many times before. If you want to do this much easier, you might just want to import the wraith projectile, and make it shootable from a pistol or something.
Good luck
I like to think that nothing is impossible!
Just becasue it hasn't been done yet doesnt mean it can't be done.
Although, a driveable wrait in bloodgulch I'm sure has been done many times before. If you want to do this much easier, you might just want to import the wraith projectile, and make it shootable from a pistol or something.
Good luck

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yeah dude i just put one in my map. go to the tutorials section of THIS frums (not the file forum) and its the one with PMI in the title. but one problem is i cant drive it.. anybody know how to solve that problem?
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-- GETTING THE WRAITH INTO BLOODGULCH --
1. Create 2 new folders : "Build" and "BSP". Copy your "bloodgulch.map" to the "Build" folder.
2. In HMT, open up bloodgulch.
3. Go to Batch Extract (Tools > Extract > Batch Extract), check off "Extract Metadata", select the "Build" folder as the place where it extracts everything, the when it asks to extract the BSP, click yes. Wait for it to finish.
3. When it's done, you want to extract the BSP/Model Sections. To do this go to "Tools > Extract > BSP/Model Sections". Save it to the "BSP" folder.
4. In HMT, open up "B40.map" (Assault on the Control Room) go down to "Vehicles > Wraith". At the top, beside "Extract Meta", check "Recursive" and click "Extract Meta". Save it to the "Build" folder.
5. After that's done, got to "Tools > Generate Raw Model Offset List (CSV File)", save this file to your desktop.
6. Now, with B40.map still open in HMT, go to "Tools > Extract > Raw Model". Find vehicles/wraith/wraith and click extract. Save this to Build\vehicles\wraith.
7. Go to "Tools > Model DeCrapper/BSP Builder". Under "Existing Vertex Area", select "BSP\bloodgulch.vertices", Under "Existing Index Area", select "BSP\bloodgulch.indices", and under "Existing BSP Block" select "BSP\bloodgulch.sbsp".
8. Now, above all the stuff you just filled out, there should be a big blank space, right click it and select "Add", select "Build\vehicles\wraith\wraith.mod2.meta". Click "De-Crap There Models and Build a New BSP Chunk While We're At It".
9. After that's done, look in you're "BSP" folder. It should of created 3 new files, "bloodgulch.vertices.new", "bloodgulch.indices.new" and "bloodgulch.sbsp.meta".
10. Select "bloodgulch.sbsp.meta" and copy it to "Build\levels\test\bloodgulch", if it asks to overwrite the original, click "OK".
11. When that's done, go into HMT and go to "Tools > Rebuild Map", select "Build\bloodgulch.map", if it asks to auto-fill, click "Yes"
12. At the bottom, click "Add", search for "Build\vehicles\wraith\wraith.vehi.meta". Click "OK"
13. Click "Build"
14. When it asks if there have been any vertices add to the original BSP chunk, click "Yes", find "BSP\bloodgulch.vertices.new", when it asks if there have been any indices add to the original BSP chunk, click "Yes", find "BSP\bloodgulch.indices.new", when it asks if you want to use the modified offset, click "Yes". Wait for the build to complete.
-- MAKING THE WRAITH DRIVABLE --
1. Open your rebuilt bloodgulch.map (Build\bloodgulch.map.rebuild.map).
2. Go down to "Vehicles > Wraith".
3. On the side, go under "Seat", click the drop-down list and select "0". Under the seat name it should read "wraith-driver", change this to "W-Driver".
-- GETTING THE WRAITH IN THE MAP --
You can do 1 of 2 things now, you can make the Wraith scenery and import it with Sparkedit, or just swap another vehicle for the Wraith.
METHOD 1 - Making the Wraith Scenery
1. Go down to "Vehicles > Wraith".
2. At the top, under Tag Information, there should be 3 areas with 4 character in each. It should read "vehi, unit, obje". Change this to read "scen, obje,
1. Create 2 new folders : "Build" and "BSP". Copy your "bloodgulch.map" to the "Build" folder.
2. In HMT, open up bloodgulch.
3. Go to Batch Extract (Tools > Extract > Batch Extract), check off "Extract Metadata", select the "Build" folder as the place where it extracts everything, the when it asks to extract the BSP, click yes. Wait for it to finish.
3. When it's done, you want to extract the BSP/Model Sections. To do this go to "Tools > Extract > BSP/Model Sections". Save it to the "BSP" folder.
4. In HMT, open up "B40.map" (Assault on the Control Room) go down to "Vehicles > Wraith". At the top, beside "Extract Meta", check "Recursive" and click "Extract Meta". Save it to the "Build" folder.
5. After that's done, got to "Tools > Generate Raw Model Offset List (CSV File)", save this file to your desktop.
6. Now, with B40.map still open in HMT, go to "Tools > Extract > Raw Model". Find vehicles/wraith/wraith and click extract. Save this to Build\vehicles\wraith.
7. Go to "Tools > Model DeCrapper/BSP Builder". Under "Existing Vertex Area", select "BSP\bloodgulch.vertices", Under "Existing Index Area", select "BSP\bloodgulch.indices", and under "Existing BSP Block" select "BSP\bloodgulch.sbsp".
8. Now, above all the stuff you just filled out, there should be a big blank space, right click it and select "Add", select "Build\vehicles\wraith\wraith.mod2.meta". Click "De-Crap There Models and Build a New BSP Chunk While We're At It".
9. After that's done, look in you're "BSP" folder. It should of created 3 new files, "bloodgulch.vertices.new", "bloodgulch.indices.new" and "bloodgulch.sbsp.meta".
10. Select "bloodgulch.sbsp.meta" and copy it to "Build\levels\test\bloodgulch", if it asks to overwrite the original, click "OK".
11. When that's done, go into HMT and go to "Tools > Rebuild Map", select "Build\bloodgulch.map", if it asks to auto-fill, click "Yes"
12. At the bottom, click "Add", search for "Build\vehicles\wraith\wraith.vehi.meta". Click "OK"
13. Click "Build"
14. When it asks if there have been any vertices add to the original BSP chunk, click "Yes", find "BSP\bloodgulch.vertices.new", when it asks if there have been any indices add to the original BSP chunk, click "Yes", find "BSP\bloodgulch.indices.new", when it asks if you want to use the modified offset, click "Yes". Wait for the build to complete.
-- MAKING THE WRAITH DRIVABLE --
1. Open your rebuilt bloodgulch.map (Build\bloodgulch.map.rebuild.map).
2. Go down to "Vehicles > Wraith".
3. On the side, go under "Seat", click the drop-down list and select "0". Under the seat name it should read "wraith-driver", change this to "W-Driver".
-- GETTING THE WRAITH IN THE MAP --
You can do 1 of 2 things now, you can make the Wraith scenery and import it with Sparkedit, or just swap another vehicle for the Wraith.
METHOD 1 - Making the Wraith Scenery
1. Go down to "Vehicles > Wraith".
2. At the top, under Tag Information, there should be 3 areas with 4 character in each. It should read "vehi, unit, obje". Change this to read "scen, obje,
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- VenaticalOne
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This isn't working for me....
I finished this and replaced the rocket warthog with the wraith but now when i try to run the game it says "We have detected that ont of the Halo PC files is missing or corrupted. We recommend removing and reinstallig the game. (levels\ui\ui)"
What should I do??? I made backups, so I hope that I can fix it......
I finished this and replaced the rocket warthog with the wraith but now when i try to run the game it says "We have detected that ont of the Halo PC files is missing or corrupted. We recommend removing and reinstallig the game. (levels\ui\ui)"
What should I do??? I made backups, so I hope that I can fix it......
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- VenaticalOne
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It freezes when it says "Connecting to Server" or when its starting one I made and now single player doesn't work either
I even tried uninstalling/reinstalling the game but it still doesn't work
*edit - I fixed it by replacing all the maps again because when I opened up Blood Gulch to look at the bitmaps, they were very messed up (don't know how it happened though)



I even tried uninstalling/reinstalling the game but it still doesn't work
*edit - I fixed it by replacing all the maps again because when I opened up Blood Gulch to look at the bitmaps, they were very messed up (don't know how it happened though)
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