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HELP: Making a Gun shoot a NON projectile

Posted: Mon Dec 06, 2004 7:27 pm
by Drugged Up Squirrel
I just figured out to hex edit ( not that its hard, but im glad i finally found the proper matrerials ) and i want to make a sniper rifle that shoots medpacs. yes, high velocity little medpacs that an experienced sniper could use to aid his team all the way from his base.


BUT, when i looked at the hex tutorial, i noticed that i hadnt the slightest clue WHY they used the code in the second column of Iron_Forge's list to replace a normal projectile.


Where would i go, and which column would i take the code from to replace the bullet with a healthpack?


What about a vehicle?

Posted: Mon Dec 06, 2004 8:21 pm
by Overlord
you could also try hmt swapping the projectile for a healthpack/ vehicle then add an arc of like 2 or something

Posted: Tue Dec 07, 2004 1:23 pm
by Drugged Up Squirrel
i got hex to make the projectile a healthpack, and the grenade projectile a ghost ( which killed me instantly, naturally ) and i got the warthog gun to shoot invis things. These just drop to the floor, basically. is there a way to make these follow the same trajectory of the gun shooting it's normal path?

Posted: Tue Dec 07, 2004 1:45 pm
by stlcards
get hmt to make the hogs proj. shoot faster by increasing the speed in the list of projectiles so they dont just drop