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Posted: Tue Jul 27, 2004 6:12 pm
by VoiDeD
You will?

More like you'll try.


Its sounds very unlikely that its possible.

Posted: Tue Jul 27, 2004 6:12 pm
by Demonic Spartan
No offense, and I truly sympathise with you making ideas, for I did too, but they were just passed, the resulting conclusion of the morph of a LAAG gun and a banshee would look very bad. It would be retroengineered, a slender banshee bulky gun on it just wouldn't work. And if you just mean a banshee shooting the LAAG gun bullets, it's been done before.

Posted: Wed Jul 28, 2004 4:20 am
by HunterXI
lol... hey, you could do it in Max now that we have our reimporting script, and you could move the bullet appearance location too!

Covenant Warthog!!!!!

Posted: Mon Nov 15, 2004 11:15 pm
by CoNsOlE_mAd
Hey Guys,tell me what u think of my first released mod
Image
Image
i know,it needs better texturing,and also i was thinkin of takin the wheels off and makin it fly!!![/img]

Posted: Tue Nov 16, 2004 12:01 am
by Danke
Bad use of projectiles, it looks like. That'll lag a whole lot if that's the FRG's bullets. Everything else looks decent. Don't forget to skin the gun. Probably want to even remodel it too.

Posted: Tue Nov 16, 2004 11:14 am
by CoNsOlE_mAd
ok,thanx for da tips,and yeh,rapid fire fuel rod attacks is a bit over the top,maybe i should change it to a plasma rifle fire?

yeh but what would i remodel it to?

Posted: Tue Nov 16, 2004 4:10 pm
by Theikos
I would recomend making the gun tnto a shade. That's what the covies seem to favor in their large vehicles. Also, if you know how to model, in my opinion, the hog should be more curved.

Posted: Tue Nov 16, 2004 10:56 pm
by Danke
You need to use a program called Milkshape. You can get a trial version at their website. =/

You can't add or delete any verticies though, just move them around. And the collision model doesn't change with the actual visual model.