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Two man tank in Assault on the Control Room

Posted: Fri Dec 19, 2003 2:22 am
by 11691
I replaced the warthog in Assault on the Control Room with a tank that requires two people. One is the driver, and the other is the gunner. And I had to keep the cannon the warthog gun because the scorpion cannon doesn't seem to appear when I try to put it in. The tank's WAY far from perfect, but I wanted to share it with you all:

Download here.

Posted: Fri Dec 19, 2003 8:09 am
by -=]-[EX=-
here a thought y dont you import it into the level and then replace scenery with it :wink: nice try though

Posted: Fri Dec 19, 2003 1:44 pm
by 11691
Import the tank into the level and replace the scenery with it? Well, I could do that, but the map would be infested with tanks.

Posted: Fri Dec 19, 2003 1:47 pm
by WaLKa
sounds wierd and i don't get why youd do it.. ah well, good luck

Posted: Fri Dec 19, 2003 2:08 pm
by 11691
I don't get the 'import' part. Do you mean map rebuilding, or do you mean simple offset swapping and meta injecting?

Either way, do you know what scenery I can swap the tank with without having them across the level like land mines?

Posted: Fri Dec 19, 2003 2:44 pm
by Edwin
he he, land mines, what a great idea.

Posted: Fri Dec 19, 2003 3:08 pm
by WaLKa
kinda tough to do though...

Posted: Fri Dec 19, 2003 5:59 pm
by [VC]CaptainValor
Yeah, and pretty useless in SP. That would be a very useful thing for co-op on the Xbox though.

Posted: Fri Dec 19, 2003 10:27 pm
by Haloking
That's what i was thinking. It sounds like something for halo Xbox.

Posted: Fri Dec 19, 2003 10:32 pm
by 11691
Yeah, but the marines can man the turret.

To clear something up, I didn't make this so it'd be useful, I just made it for fun.

Posted: Sat Dec 20, 2003 3:17 am
by DankButter
Edwin wrote:he he, land mines, what a great idea.
that reminds me, i would love to see a p-nade that explodes only when u let go of the grenade button.

E.X. someone gets ur flag, stick em, when they get 2ft. from the base, let go (BOOOM). would be a great mod, and very even (cause only 1 nade at a time). anyone figures that one out, and ill bow down.

Posted: Sat Dec 20, 2003 3:24 am
by 11691
anyone figures that one out, and ill bow down.
Looks like you're not going to be bowing down to anyone, then. :)

Posted: Sat Dec 20, 2003 4:34 am
by DankButter
then tell me...... id love to see you come through.

Posted: Sat Dec 20, 2003 5:52 am
by 11691
I meant that you won't be bowing down to anyone, including me.

Posted: Sat Dec 20, 2003 6:02 am
by WaLKa
DankButter wrote:
Edwin wrote:he he, land mines, what a great idea.
that reminds me, i would love to see a p-nade that explodes only when u let go of the grenade button.

E.X. someone gets ur flag, stick em, when they get 2ft. from the base, let go (BOOOM). would be a great mod, and very even (cause only 1 nade at a time). anyone figures that one out, and ill bow down.
yeah that would be a nice mod, but very hard to do, even proxy mines would be hard, maybe with a new came engine :P

Posted: Sat Dec 20, 2003 6:28 am
by 11691
Well, proximity mines are possible in Chiron TL34, but those are just plasma grenades stuck to dead bodies.

Specifically...

Posted: Sat Dec 20, 2003 6:41 am
by WaLKa
yes i knew about that, i just meant to be able to do it in other maps, with out exploiting a glitch in the game